diff options
author | Campbell Barton <ideasman42@gmail.com> | 2021-02-05 08:23:34 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-02-05 08:23:34 +0300 |
commit | 17e1e2bfd8dfbd6f6fc42cc305e93393342020f7 (patch) | |
tree | 8a164422f7eb7d3aa9f7473c19c80da535c29a05 /source/blender/draw/engines/overlay | |
parent | b62b923f544fa1df0aecd56f3568dd5185601306 (diff) |
Cleanup: correct spelling in comments
Diffstat (limited to 'source/blender/draw/engines/overlay')
6 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_antialiasing.c b/source/blender/draw/engines/overlay/overlay_antialiasing.c index 229f9c5a88f..c602e536f79 100644 --- a/source/blender/draw/engines/overlay/overlay_antialiasing.c +++ b/source/blender/draw/engines/overlay/overlay_antialiasing.c @@ -93,7 +93,7 @@ void OVERLAY_antialiasing_init(OVERLAY_Data *vedata) line_tex = txl->overlay_line_tx; } else { - /* Just a copy of the defaults framebuffers. */ + /* Just a copy of the defaults frame-buffers. */ color_tex = dtxl->color_overlay; } diff --git a/source/blender/draw/engines/overlay/overlay_armature.c b/source/blender/draw/engines/overlay/overlay_armature.c index cbd2589f20f..7042d095b56 100644 --- a/source/blender/draw/engines/overlay/overlay_armature.c +++ b/source/blender/draw/engines/overlay/overlay_armature.c @@ -1691,13 +1691,13 @@ static void draw_bone_degrees_of_freedom(ArmatureDrawContext *ctx, bPoseChannel unit_m4(posetrans); translate_m4(posetrans, pchan->pose_mat[3][0], pchan->pose_mat[3][1], pchan->pose_mat[3][2]); - /* in parent-bone pose space... */ + /* In parent-bone pose space... */ if (pchan->parent) { copy_m4_m4(tmp, pchan->parent->pose_mat); zero_v3(tmp[3]); mul_m4_m4m4(posetrans, posetrans, tmp); } - /* ... but own restspace */ + /* ... but own rest-space. */ mul_m4_m4m3(posetrans, posetrans, pchan->bone->bone_mat); float scale = pchan->bone->length * pchan->size[1]; diff --git a/source/blender/draw/engines/overlay/overlay_edit_mesh.c b/source/blender/draw/engines/overlay/overlay_edit_mesh.c index 38e171cb5e2..40a9dbe01c0 100644 --- a/source/blender/draw/engines/overlay/overlay_edit_mesh.c +++ b/source/blender/draw/engines/overlay/overlay_edit_mesh.c @@ -344,7 +344,7 @@ void OVERLAY_edit_mesh_draw(OVERLAY_Data *vedata) if (pd->edit_mesh.do_zbufclip) { DRW_draw_pass(psl->edit_mesh_depth_ps[IN_FRONT]); - /* render facefill */ + /* Render face-fill. */ DRW_view_set_active(pd->view_edit_faces); DRW_draw_pass(psl->edit_mesh_faces_ps[NOT_IN_FRONT]); diff --git a/source/blender/draw/engines/overlay/overlay_extra.c b/source/blender/draw/engines/overlay/overlay_extra.c index 39f17581e0d..91e605bf0ae 100644 --- a/source/blender/draw/engines/overlay/overlay_extra.c +++ b/source/blender/draw/engines/overlay/overlay_extra.c @@ -642,10 +642,10 @@ void OVERLAY_light_cache_populate(OVERLAY_Data *vedata, Object *ob) } instdata; copy_m4_m4(instdata.mat, ob->obmat); - /* FIXME / TODO: clipend has no meaning nowadays. - * In EEVEE, Only clipsta is used shadowmaping. + /* FIXME / TODO: clip_end has no meaning nowadays. + * In EEVEE, Only clip_sta is used shadow-mapping. * Clip end is computed automatically based on light power. - * For now, always use the custom distance as clipend. */ + * For now, always use the custom distance as clip_end. */ instdata.clip_end = la->att_dist; instdata.clip_sta = la->clipsta; diff --git a/source/blender/draw/engines/overlay/overlay_metaball.c b/source/blender/draw/engines/overlay/overlay_metaball.c index f973c1eda8a..46076a7c88b 100644 --- a/source/blender/draw/engines/overlay/overlay_metaball.c +++ b/source/blender/draw/engines/overlay/overlay_metaball.c @@ -63,7 +63,7 @@ static void metaball_instance_data_set( mul_v3_v3fl(data->mat[1], ob->obmat[1], radius / 0.05f); mul_v3_v3fl(data->mat[2], ob->obmat[2], radius / 0.05f); mul_v3_m4v3(data->mat[3], ob->obmat, pos); - /* WATCH: Reminder, alpha is wiresize. */ + /* WATCH: Reminder, alpha is wire-size. */ OVERLAY_bone_instance_data_set_color(data, color); } diff --git a/source/blender/draw/engines/overlay/overlay_particle.c b/source/blender/draw/engines/overlay/overlay_particle.c index fa95bad4d86..71064e7ff47 100644 --- a/source/blender/draw/engines/overlay/overlay_particle.c +++ b/source/blender/draw/engines/overlay/overlay_particle.c @@ -185,7 +185,7 @@ void OVERLAY_particle_cache_populate(OVERLAY_Data *vedata, Object *ob) /* TODO(fclem): Here would be a good place for preemptive culling. */ - /* fclem: Is color even usefull in our modern context? */ + /* NOTE(fclem): Is color even useful in our modern context? */ Material *ma = BKE_object_material_get(ob, part->omat); float color[4] = {0.6f, 0.6f, 0.6f, part->draw_size}; if (ma != NULL) { |