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authorBrecht Van Lommel <brecht@blender.org>2022-08-15 14:28:12 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-08-15 14:48:50 +0300
commit12e5b92c9c3815a21769b322b6ef54d473ce185f (patch)
tree4201565fe391a2d218a042595f3e97039d99d4e1 /source/blender/draw/engines/overlay
parente949d6da5bd347663addd583ff3f0211c96b81c8 (diff)
Cleanup: fix typos
Contributed by luzpaz. Differential Revision: https://developer.blender.org/D15680
Diffstat (limited to 'source/blender/draw/engines/overlay')
-rw-r--r--source/blender/draw/engines/overlay/shaders/overlay_armature_envelope_outline_vert.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/overlay_armature_envelope_outline_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_armature_envelope_outline_vert.glsl
index 612ce8c6300..ca5a6aff2ca 100644
--- a/source/blender/draw/engines/overlay/shaders/overlay_armature_envelope_outline_vert.glsl
+++ b/source/blender/draw/engines/overlay/shaders/overlay_armature_envelope_outline_vert.glsl
@@ -130,7 +130,7 @@ void main()
gl_Position = p1;
/* compute position from 3 vertex because the change in direction
- * can happen very quicky and lead to very thin edges. */
+ * can happen very quickly and lead to very thin edges. */
vec2 ss0 = proj(p0);
vec2 ss1 = proj(p1);
vec2 ss2 = proj(p2);