diff options
author | Brecht Van Lommel <brecht@blender.org> | 2022-08-15 14:28:12 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2022-08-15 14:48:50 +0300 |
commit | 12e5b92c9c3815a21769b322b6ef54d473ce185f (patch) | |
tree | 4201565fe391a2d218a042595f3e97039d99d4e1 /source/blender/draw/engines/overlay | |
parent | e949d6da5bd347663addd583ff3f0211c96b81c8 (diff) |
Cleanup: fix typos
Contributed by luzpaz.
Differential Revision: https://developer.blender.org/D15680
Diffstat (limited to 'source/blender/draw/engines/overlay')
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_armature_envelope_outline_vert.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/overlay_armature_envelope_outline_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_armature_envelope_outline_vert.glsl index 612ce8c6300..ca5a6aff2ca 100644 --- a/source/blender/draw/engines/overlay/shaders/overlay_armature_envelope_outline_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_armature_envelope_outline_vert.glsl @@ -130,7 +130,7 @@ void main() gl_Position = p1; /* compute position from 3 vertex because the change in direction - * can happen very quicky and lead to very thin edges. */ + * can happen very quickly and lead to very thin edges. */ vec2 ss0 = proj(p0); vec2 ss1 = proj(p1); vec2 ss2 = proj(p2); |