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authorBastien Montagne <bastien@blender.org>2022-05-12 18:19:22 +0300
committerBastien Montagne <bastien@blender.org>2022-05-12 18:24:30 +0300
commit32fd85e6f995e3478c94c5c9eededbd3c325e15a (patch)
tree131b75f205f0288552f938673173944923d33d7e /source/blender/draw/engines/overlay
parentd9effc1cc64ad99c5f9f14a8f76fce9db2988c45 (diff)
Fix (unreported) bad memory access in read/write code of MeshDeform modifier.
This abuse of one one size value to handle another allocated array of a different size is bad in itself, but at least now read/write code of this modifier should not risk invalid memory access anymore. NOTE: invalid memory access would in practice only happen in case endian switch would be performed at read time I think (those switches only check for given length being non-zero, not for a NULL data pointer...).
Diffstat (limited to 'source/blender/draw/engines/overlay')
0 files changed, 0 insertions, 0 deletions