diff options
author | Bastien Montagne <bastien@blender.org> | 2022-05-12 18:27:18 +0300 |
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committer | Bastien Montagne <bastien@blender.org> | 2022-05-12 18:27:18 +0300 |
commit | d1f32b63eb0cfa5055471853db831a362ca80831 (patch) | |
tree | a1360a42c781fae89ef3e744d7a59992802a52d9 /source/blender/draw/engines/overlay | |
parent | b24f204e91265891da04fbfe42d4b42650a4967a (diff) | |
parent | 32fd85e6f995e3478c94c5c9eededbd3c325e15a (diff) |
Merge branch 'blender-v3.2-release'
Diffstat (limited to 'source/blender/draw/engines/overlay')
-rw-r--r-- | source/blender/draw/engines/overlay/overlay_shader.c | 4 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/edit_uv_edges_geom.glsl | 3 |
2 files changed, 2 insertions, 5 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_shader.c b/source/blender/draw/engines/overlay/overlay_shader.c index d63ae6750d6..48146fbddfb 100644 --- a/source/blender/draw/engines/overlay/overlay_shader.c +++ b/source/blender/draw/engines/overlay/overlay_shader.c @@ -893,7 +893,7 @@ GPUShader *OVERLAY_shader_edit_uv_edges_get(void) { OVERLAY_Shaders *sh_data = &e_data.sh_data[0]; if (!sh_data->edit_uv_edges) { - sh_data->edit_uv_edges = GPU_shader_create_from_info_name("overlay_edit_uv_edges_select"); + sh_data->edit_uv_edges = GPU_shader_create_from_info_name("overlay_edit_uv_edges"); } return sh_data->edit_uv_edges; } @@ -903,7 +903,7 @@ GPUShader *OVERLAY_shader_edit_uv_edges_for_edge_select_get(void) OVERLAY_Shaders *sh_data = &e_data.sh_data[0]; if (!sh_data->edit_uv_edges_for_edge_select) { sh_data->edit_uv_edges_for_edge_select = GPU_shader_create_from_info_name( - "overlay_edit_uv_edges"); + "overlay_edit_uv_edges_select"); } return sh_data->edit_uv_edges_for_edge_select; } diff --git a/source/blender/draw/engines/overlay/shaders/edit_uv_edges_geom.glsl b/source/blender/draw/engines/overlay/shaders/edit_uv_edges_geom.glsl index 1012b50e0e1..ac8d33cd727 100644 --- a/source/blender/draw/engines/overlay/shaders/edit_uv_edges_geom.glsl +++ b/source/blender/draw/engines/overlay/shaders/edit_uv_edges_geom.glsl @@ -1,8 +1,5 @@ #pragma BLENDER_REQUIRE(common_overlay_lib.glsl) -layout(lines) in; -layout(triangle_strip, max_vertices = 4) out; - void do_vertex( vec4 pos, float selection_fac, vec2 stipple_start, vec2 stipple_pos, float coord, vec2 offset) { |