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authorAntonio Vazquez <blendergit@gmail.com>2020-05-26 11:37:47 +0300
committerAntonio Vazquez <blendergit@gmail.com>2020-05-26 11:37:47 +0300
commit49f59092e7c8c652df015bdfd27bae2480e51d01 (patch)
tree7360626291190beb7537370efc7a9a7d5af7203f /source/blender/draw/engines/overlay
parent495a98d623648ca787ddb2c0dbaa08fe313f1adf (diff)
Curves: Implement Handles for selected points only
When editing a complex curve is very annoying to have all handles at a time. Also, this is a requirement for the current GSoC Edit Grease Pencil using curves. I have seen that this improvement can be used in any other area of blender, so I have decided to publish the option in the overlay panel.. Reviewed By: fclem, #user_interface, billreynish, Severin Differential Revision: https://developer.blender.org/D7754
Diffstat (limited to 'source/blender/draw/engines/overlay')
-rw-r--r--source/blender/draw/engines/overlay/overlay_edit_curve.c5
-rw-r--r--source/blender/draw/engines/overlay/overlay_edit_text.c3
-rw-r--r--source/blender/draw/engines/overlay/overlay_private.h1
-rw-r--r--source/blender/draw/engines/overlay/shaders/edit_curve_handle_geom.glsl16
-rw-r--r--source/blender/draw/engines/overlay/shaders/edit_curve_point_vert.glsl11
5 files changed, 33 insertions, 3 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_edit_curve.c b/source/blender/draw/engines/overlay/overlay_edit_curve.c
index 6456d6868a5..9a79c78c996 100644
--- a/source/blender/draw/engines/overlay/overlay_edit_curve.c
+++ b/source/blender/draw/engines/overlay/overlay_edit_curve.c
@@ -36,7 +36,8 @@ void OVERLAY_edit_curve_cache_init(OVERLAY_Data *vedata)
GPUShader *sh;
DRWState state;
- pd->edit_curve.show_handles = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_CU_HANDLES) != 0;
+ pd->edit_curve.show_handles = v3d->overlay.handle_display != CURVE_HANDLE_NONE;
+ pd->edit_curve.handle_display = v3d->overlay.handle_display;
pd->shdata.edit_curve_normal_length = v3d->overlay.normals_length;
/* Run Twice for in-front passes. */
@@ -62,11 +63,13 @@ void OVERLAY_edit_curve_cache_init(OVERLAY_Data *vedata)
pd->edit_curve_handle_grp = grp = DRW_shgroup_create(sh, psl->edit_curve_handle_ps);
DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
DRW_shgroup_uniform_bool_copy(grp, "showCurveHandles", pd->edit_curve.show_handles);
+ DRW_shgroup_uniform_int_copy(grp, "curveHandleDisplay", pd->edit_curve.handle_display);
DRW_shgroup_state_enable(grp, DRW_STATE_BLEND_ALPHA);
sh = OVERLAY_shader_edit_curve_point();
pd->edit_curve_points_grp = grp = DRW_shgroup_create(sh, psl->edit_curve_handle_ps);
DRW_shgroup_uniform_bool_copy(grp, "showCurveHandles", pd->edit_curve.show_handles);
+ DRW_shgroup_uniform_int_copy(grp, "curveHandleDisplay", pd->edit_curve.handle_display);
DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
}
}
diff --git a/source/blender/draw/engines/overlay/overlay_edit_text.c b/source/blender/draw/engines/overlay/overlay_edit_text.c
index 3de0155d6e0..c4d020adc11 100644
--- a/source/blender/draw/engines/overlay/overlay_edit_text.c
+++ b/source/blender/draw/engines/overlay/overlay_edit_text.c
@@ -38,7 +38,8 @@ void OVERLAY_edit_text_cache_init(OVERLAY_Data *vedata)
GPUShader *sh;
DRWState state;
- pd->edit_curve.show_handles = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_CU_HANDLES) != 0;
+ pd->edit_curve.show_handles = v3d->overlay.handle_display != CURVE_HANDLE_NONE;
+ pd->edit_curve.handle_display = v3d->overlay.handle_display;
pd->shdata.edit_curve_normal_length = v3d->overlay.normals_length;
/* Run Twice for in-front passes. */
diff --git a/source/blender/draw/engines/overlay/overlay_private.h b/source/blender/draw/engines/overlay/overlay_private.h
index fa7c7f6d090..8afa562c937 100644
--- a/source/blender/draw/engines/overlay/overlay_private.h
+++ b/source/blender/draw/engines/overlay/overlay_private.h
@@ -297,6 +297,7 @@ typedef struct OVERLAY_PrivateData {
} antialiasing;
struct {
bool show_handles;
+ int handle_display;
} edit_curve;
struct {
int ghost_ob;
diff --git a/source/blender/draw/engines/overlay/shaders/edit_curve_handle_geom.glsl b/source/blender/draw/engines/overlay/shaders/edit_curve_handle_geom.glsl
index b444b3b0fec..306fbb473ee 100644
--- a/source/blender/draw/engines/overlay/shaders/edit_curve_handle_geom.glsl
+++ b/source/blender/draw/engines/overlay/shaders/edit_curve_handle_geom.glsl
@@ -4,10 +4,15 @@
#define EVEN_U_BIT 1 << 4
#define COLOR_SHIFT 5
+/* Keep the same value in `handle_display` in `DNA_view3d_types.h` */
+#define CURVE_HANDLE_SELECTED 0
+#define CURVE_HANDLE_ALL 1
+
layout(lines) in;
layout(triangle_strip, max_vertices = 10) out;
uniform bool showCurveHandles;
+uniform int curveHandleDisplay;
flat in int vertFlag[];
@@ -46,6 +51,17 @@ void main()
}
bool edge_selected = (((vertFlag[1] | vertFlag[0]) & VERT_SELECTED) != 0);
+ bool handle_selected = (showCurveHandles &&
+ (((vertFlag[1] | vertFlag[0]) & HANDLE_SELECTED) != 0));
+
+ /* If handle type is only selected and the edge is not selected, don't show. */
+ if ((curveHandleDisplay != CURVE_HANDLE_ALL) && (!handle_selected)) {
+ /* Nurbs must show the handles always. */
+ bool is_u_segment = (((vertFlag[1] ^ vertFlag[0]) & EVEN_U_BIT) != 0);
+ if (!is_u_segment) {
+ return;
+ }
+ }
vec4 inner_color;
if (color_id == 0) {
diff --git a/source/blender/draw/engines/overlay/shaders/edit_curve_point_vert.glsl b/source/blender/draw/engines/overlay/shaders/edit_curve_point_vert.glsl
index 6fa4576ae71..b1e1c0879a5 100644
--- a/source/blender/draw/engines/overlay/shaders/edit_curve_point_vert.glsl
+++ b/source/blender/draw/engines/overlay/shaders/edit_curve_point_vert.glsl
@@ -2,7 +2,11 @@
/* Keep the same value of `BEZIER_HANDLE` in `draw_cache_imp_curve.c` */
#define BEZIER_HANDLE 1 << 3
+/* Keep the same value in `handle_display` in `DNA_view3d_types.h` */
+#define CURVE_HANDLE_SELECTED 0
+
uniform bool showCurveHandles;
+uniform int curveHandleDisplay;
in vec3 pos;
in int data;
@@ -32,7 +36,12 @@ void main()
world_clip_planes_calc_clip_distance(world_pos);
#endif
- if (!showCurveHandles && ((data & BEZIER_HANDLE) != 0)) {
+ bool show_handle = showCurveHandles;
+ if ((curveHandleDisplay == CURVE_HANDLE_SELECTED) && ((data & HANDLE_SELECTED) == 0)) {
+ show_handle = false;
+ }
+
+ if (!show_handle && ((data & BEZIER_HANDLE) != 0)) {
/* We set the vertex at the camera origin to generate 0 fragments. */
gl_Position = vec4(0.0, 0.0, -3e36, 0.0);
}