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author | Clément Foucault <foucault.clem@gmail.com> | 2022-01-25 20:48:40 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-01-25 20:48:58 +0300 |
commit | 2637f94358329e1a8fce59dd036c577459e5a847 (patch) | |
tree | b8a434b788565700694b4722e2f2a9cf6f2d5a41 /source/blender/draw/engines/overlay | |
parent | 3e2591c83ed6c4eb8adecfe06c976717f161cd23 (diff) |
GLShader: Fix buffer overflow caused by workaround uniform
In order to use a workaround builtin uniform, we need to count it
just like other uniforms and give it some space in the name buffer.
This also fixes extensions being added after the uniform declaration.
All `#extension` directives are now part of the gl backend.
Diffstat (limited to 'source/blender/draw/engines/overlay')
-rw-r--r-- | source/blender/draw/engines/overlay/overlay_shader.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_shader.c b/source/blender/draw/engines/overlay/overlay_shader.c index 9899dce5df6..4c09349c35d 100644 --- a/source/blender/draw/engines/overlay/overlay_shader.c +++ b/source/blender/draw/engines/overlay/overlay_shader.c @@ -385,7 +385,7 @@ GPUShader *OVERLAY_shader_armature_sphere(bool use_outline) const DRWContextState *draw_ctx = DRW_context_state_get(); const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg]; OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; - const char extensions[] = "#extension GL_ARB_conservative_depth : enable\n"; + const char extensions[] = ""; if (use_outline && !sh_data->armature_sphere_outline) { sh_data->armature_sphere_outline = GPU_shader_create_from_arrays({ .vert = (const char *[]){sh_cfg->lib, |