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author | Pablo Dobarro <pablodp606@gmail.com> | 2020-09-18 02:17:33 +0300 |
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committer | Pablo Dobarro <pablodp606@gmail.com> | 2020-09-18 20:10:40 +0300 |
commit | 5d728d38b94c2e48865de0e90fb433dbc1845fe0 (patch) | |
tree | decce29be944cdf64959994e0135c8206a49e3ac /source/blender/draw/engines/overlay | |
parent | 8ac1ca13c852b8f35306d8aff7d2fa0f2a690ccf (diff) |
Sculpt: Scale Cloth Filter
This filter scales the mesh as it was a softbody, producing folds in the
surface. The orientation of the folds can be controlled using the filter
axis and orientation.
This is an example of a cloth filter that uses deform coordinates instead
of forces, but probably it does not make much sense to expose it to the
user in a different way and with different parameters. I'll remove
FilterCache->enabled_force_axis in a later commit and use always
enabled_axis in SCULPT_filter_zero_disabled_axis_components
for both forces and deformation filters, so this function can also be used
in the mesh filter.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8661
Diffstat (limited to 'source/blender/draw/engines/overlay')
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