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authorluzpaz <luzpaz>2021-02-14 02:23:49 +0300
committerHarley Acheson <harley.acheson@gmail.com>2021-02-14 02:23:49 +0300
commitf362dad19bf47dad43dd099b76a0eb80f75c4619 (patch)
tree2d3483fd5dba5a87c0ddd61f48f70e181bc8573b /source/blender/draw/engines/overlay
parent9e81e1c33f44d6d49956a220f6feaa51bf8cba7c (diff)
Cleanup: Source Code Typos
Corrects approximately 36 spelling errors in source variable names. Differential Revision: https://developer.blender.org/D10347 Reviewed by Hans Goudey
Diffstat (limited to 'source/blender/draw/engines/overlay')
-rw-r--r--source/blender/draw/engines/overlay/shaders/edit_mesh_geom.glsl4
-rw-r--r--source/blender/draw/engines/overlay/shaders/edit_mesh_vert.glsl6
2 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/edit_mesh_geom.glsl b/source/blender/draw/engines/overlay/shaders/edit_mesh_geom.glsl
index 92252bbd223..66fa85685e2 100644
--- a/source/blender/draw/engines/overlay/shaders/edit_mesh_geom.glsl
+++ b/source/blender/draw/engines/overlay/shaders/edit_mesh_geom.glsl
@@ -4,7 +4,7 @@ layout(triangle_strip, max_vertices = 4) out;
in vec4 finalColor[2];
in vec4 finalColorOuter[2];
-in int selectOveride[2];
+in int selectOverride[2];
flat out vec4 finalColorOuter_f;
out vec4 finalColor_f;
@@ -80,7 +80,7 @@ void main()
#ifdef USE_WORLD_CLIP_PLANES
world_clip_planes_set_clip_distance(gl_in[1].gl_ClipDistance);
#endif
- vec4 final_color = (selectOveride[0] == 0) ? finalColor[1] : finalColor[0];
+ vec4 final_color = (selectOverride[0] == 0) ? finalColor[1] : finalColor[0];
do_vertex(final_color, pos1, half_size, edge_ofs.xy);
do_vertex(final_color, pos1, -half_size, -edge_ofs.xy);
diff --git a/source/blender/draw/engines/overlay/shaders/edit_mesh_vert.glsl b/source/blender/draw/engines/overlay/shaders/edit_mesh_vert.glsl
index 2cefab56722..a3ff277b714 100644
--- a/source/blender/draw/engines/overlay/shaders/edit_mesh_vert.glsl
+++ b/source/blender/draw/engines/overlay/shaders/edit_mesh_vert.glsl
@@ -17,7 +17,7 @@ out vec4 finalColor;
out vec4 finalColorOuter;
#endif
#ifdef USE_GEOM_SHADER
-out int selectOveride;
+out int selectOverride;
#endif
bool test_occlusion()
@@ -59,10 +59,10 @@ void main()
#elif defined(EDGE)
# ifdef FLAT
finalColor = EDIT_MESH_edge_color_inner(m_data.y);
- selectOveride = 1;
+ selectOverride = 1;
# else
finalColor = EDIT_MESH_edge_vertex_color(m_data.y);
- selectOveride = (m_data.y & EDGE_SELECTED);
+ selectOverride = (m_data.y & EDGE_SELECTED);
# endif
float crease = float(m_data.z) / 255.0;