diff options
author | luzpaz <luzpaz> | 2021-02-14 02:23:49 +0300 |
---|---|---|
committer | Harley Acheson <harley.acheson@gmail.com> | 2021-02-14 02:23:49 +0300 |
commit | f362dad19bf47dad43dd099b76a0eb80f75c4619 (patch) | |
tree | 2d3483fd5dba5a87c0ddd61f48f70e181bc8573b /source/blender/draw/engines/overlay | |
parent | 9e81e1c33f44d6d49956a220f6feaa51bf8cba7c (diff) |
Cleanup: Source Code Typos
Corrects approximately 36 spelling errors in source variable names.
Differential Revision: https://developer.blender.org/D10347
Reviewed by Hans Goudey
Diffstat (limited to 'source/blender/draw/engines/overlay')
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/edit_mesh_geom.glsl | 4 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/edit_mesh_vert.glsl | 6 |
2 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/edit_mesh_geom.glsl b/source/blender/draw/engines/overlay/shaders/edit_mesh_geom.glsl index 92252bbd223..66fa85685e2 100644 --- a/source/blender/draw/engines/overlay/shaders/edit_mesh_geom.glsl +++ b/source/blender/draw/engines/overlay/shaders/edit_mesh_geom.glsl @@ -4,7 +4,7 @@ layout(triangle_strip, max_vertices = 4) out; in vec4 finalColor[2]; in vec4 finalColorOuter[2]; -in int selectOveride[2]; +in int selectOverride[2]; flat out vec4 finalColorOuter_f; out vec4 finalColor_f; @@ -80,7 +80,7 @@ void main() #ifdef USE_WORLD_CLIP_PLANES world_clip_planes_set_clip_distance(gl_in[1].gl_ClipDistance); #endif - vec4 final_color = (selectOveride[0] == 0) ? finalColor[1] : finalColor[0]; + vec4 final_color = (selectOverride[0] == 0) ? finalColor[1] : finalColor[0]; do_vertex(final_color, pos1, half_size, edge_ofs.xy); do_vertex(final_color, pos1, -half_size, -edge_ofs.xy); diff --git a/source/blender/draw/engines/overlay/shaders/edit_mesh_vert.glsl b/source/blender/draw/engines/overlay/shaders/edit_mesh_vert.glsl index 2cefab56722..a3ff277b714 100644 --- a/source/blender/draw/engines/overlay/shaders/edit_mesh_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/edit_mesh_vert.glsl @@ -17,7 +17,7 @@ out vec4 finalColor; out vec4 finalColorOuter; #endif #ifdef USE_GEOM_SHADER -out int selectOveride; +out int selectOverride; #endif bool test_occlusion() @@ -59,10 +59,10 @@ void main() #elif defined(EDGE) # ifdef FLAT finalColor = EDIT_MESH_edge_color_inner(m_data.y); - selectOveride = 1; + selectOverride = 1; # else finalColor = EDIT_MESH_edge_vertex_color(m_data.y); - selectOveride = (m_data.y & EDGE_SELECTED); + selectOverride = (m_data.y & EDGE_SELECTED); # endif float crease = float(m_data.z) / 255.0; |