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authorCampbell Barton <ideasman42@gmail.com>2021-07-07 05:55:19 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-07-07 06:42:46 +0300
commit5bbbc98471a5b8c8384789a4f88d112d003a6350 (patch)
tree4b5f3ab050b910c4f2dd7ff59115ae0963881ca0 /source/blender/draw/engines/overlay
parent63a8b3b9720cf2660cb7a6cd431fdd3014534c4a (diff)
Cleanup: spelling in comments
Diffstat (limited to 'source/blender/draw/engines/overlay')
-rw-r--r--source/blender/draw/engines/overlay/shaders/armature_shape_solid_frag.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/armature_shape_solid_frag.glsl b/source/blender/draw/engines/overlay/shaders/armature_shape_solid_frag.glsl
index 17e8d0da5d9..26796c82f66 100644
--- a/source/blender/draw/engines/overlay/shaders/armature_shape_solid_frag.glsl
+++ b/source/blender/draw/engines/overlay/shaders/armature_shape_solid_frag.glsl
@@ -9,8 +9,8 @@ layout(location = 1) out vec4 lineOutput;
void main()
{
- /* Manual backface cullling.. Not ideal for performance
- * but needed for view clarity in xray mode and support
+ /* Manual back-face culling. Not ideal for performance
+ * but needed for view clarity in X-ray mode and support
* for inverted bone matrices. */
if ((inverted == 1) == gl_FrontFacing) {
discard;