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authorJoseph Eagar <joeedh@gmail.com>2021-06-26 23:00:26 +0300
committerJoseph Eagar <joeedh@gmail.com>2021-06-26 23:00:26 +0300
commit83c491f044db0072143801b03aded573ed7093f9 (patch)
tree45376aedcded9033be0b795a205c42638c345ef9 /source/blender/draw/engines/overlay
parent7ef7843ada944a5530ff4de812a5684e39809142 (diff)
parentabc62003314af2b39136bf43031590d4fbfb72df (diff)
Merge branch 'master' into temp_bmesh_multires
Diffstat (limited to 'source/blender/draw/engines/overlay')
-rw-r--r--source/blender/draw/engines/overlay/overlay_armature.c4
-rw-r--r--source/blender/draw/engines/overlay/overlay_edit_uv.c2
-rw-r--r--source/blender/draw/engines/overlay/overlay_extra.c4
-rw-r--r--source/blender/draw/engines/overlay/overlay_motion_path.c2
-rw-r--r--source/blender/draw/engines/overlay/overlay_outline.c2
-rw-r--r--source/blender/draw/engines/overlay/overlay_particle.c2
-rw-r--r--source/blender/draw/engines/overlay/overlay_private.h2
-rw-r--r--source/blender/draw/engines/overlay/shaders/armature_shape_outline_geom.glsl2
-rw-r--r--source/blender/draw/engines/overlay/shaders/extra_vert.glsl8
9 files changed, 14 insertions, 14 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_armature.c b/source/blender/draw/engines/overlay/overlay_armature.c
index ea636c3d185..0e350ea5a68 100644
--- a/source/blender/draw/engines/overlay/overlay_armature.c
+++ b/source/blender/draw/engines/overlay/overlay_armature.c
@@ -1889,7 +1889,7 @@ static void draw_bone_name(ArmatureDrawContext *ctx,
bool highlight = (pchan && (arm->flag & ARM_POSEMODE) && (boneflag & BONE_SELECTED)) ||
(eBone && (eBone->flag & BONE_SELECTED));
- /* Color Management: Exception here as texts are drawn in sRGB space directly. */
+ /* Color Management: Exception here as texts are drawn in sRGB space directly. */
UI_GetThemeColor4ubv(highlight ? TH_TEXT_HI : TH_TEXT, color);
float *head = pchan ? pchan->pose_head : eBone->head;
@@ -2018,7 +2018,7 @@ static void draw_armature_pose(ArmatureDrawContext *ctx)
((draw_ctx->object_mode == OB_MODE_OBJECT) &&
(scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) == 0) ||
/* Allow selection when in weight-paint mode
- * (selection code ensures this wont become active). */
+ * (selection code ensures this won't become active). */
((draw_ctx->object_mode & OB_MODE_ALL_WEIGHT_PAINT) &&
(draw_ctx->object_pose != NULL))))) &&
DRW_state_is_select();
diff --git a/source/blender/draw/engines/overlay/overlay_edit_uv.c b/source/blender/draw/engines/overlay/overlay_edit_uv.c
index 9c58a2b574f..01ab47ac1de 100644
--- a/source/blender/draw/engines/overlay/overlay_edit_uv.c
+++ b/source/blender/draw/engines/overlay/overlay_edit_uv.c
@@ -325,7 +325,7 @@ void OVERLAY_edit_uv_cache_init(OVERLAY_Data *vedata)
if (pd->edit_uv.do_tiled_image_overlay) {
struct DRWTextStore *dt = DRW_text_cache_ensure();
uchar color[4];
- /* Color Management: Exception here as texts are drawn in sRGB space directly. */
+ /* Color Management: Exception here as texts are drawn in sRGB space directly. */
UI_GetThemeColorShade4ubv(TH_BACK, 60, color);
char text[16];
LISTBASE_FOREACH (ImageTile *, tile, &image->tiles) {
diff --git a/source/blender/draw/engines/overlay/overlay_extra.c b/source/blender/draw/engines/overlay/overlay_extra.c
index 2e1c0165513..b70c71de188 100644
--- a/source/blender/draw/engines/overlay/overlay_extra.c
+++ b/source/blender/draw/engines/overlay/overlay_extra.c
@@ -887,7 +887,7 @@ static void camera_view3d_reconstruction(OVERLAY_ExtraCallBuffers *cb,
float *bundle_color_solid = G_draw.block.colorBundleSolid;
float *bundle_color_unselected = G_draw.block.colorWire;
uchar text_color_selected[4], text_color_unselected[4];
- /* Color Management: Exception here as texts are drawn in sRGB space directly. */
+ /* Color Management: Exception here as texts are drawn in sRGB space directly. */
UI_GetThemeColor4ubv(TH_SELECT, text_color_selected);
UI_GetThemeColor4ubv(TH_TEXT, text_color_unselected);
@@ -1544,7 +1544,7 @@ static void OVERLAY_object_name(Object *ob, int theme_id)
{
struct DRWTextStore *dt = DRW_text_cache_ensure();
uchar color[4];
- /* Color Management: Exception here as texts are drawn in sRGB space directly. */
+ /* Color Management: Exception here as texts are drawn in sRGB space directly. */
UI_GetThemeColor4ubv(theme_id, color);
DRW_text_cache_add(dt,
diff --git a/source/blender/draw/engines/overlay/overlay_motion_path.c b/source/blender/draw/engines/overlay/overlay_motion_path.c
index a92f11aca38..e19d99dc597 100644
--- a/source/blender/draw/engines/overlay/overlay_motion_path.c
+++ b/source/blender/draw/engines/overlay/overlay_motion_path.c
@@ -177,7 +177,7 @@ static void motion_path_cache(OVERLAY_Data *vedata,
if (show_frame_no || (show_keyframes_no && show_keyframes)) {
int i;
uchar col[4], col_kf[4];
- /* Color Management: Exception here as texts are drawn in sRGB space directly. */
+ /* Color Management: Exception here as texts are drawn in sRGB space directly. */
UI_GetThemeColor3ubv(TH_TEXT_HI, col);
UI_GetThemeColor3ubv(TH_VERTEX_SELECT, col_kf);
col[3] = col_kf[3] = 255;
diff --git a/source/blender/draw/engines/overlay/overlay_outline.c b/source/blender/draw/engines/overlay/overlay_outline.c
index f1467ff9794..a2c3b5bf4aa 100644
--- a/source/blender/draw/engines/overlay/overlay_outline.c
+++ b/source/blender/draw/engines/overlay/overlay_outline.c
@@ -77,7 +77,7 @@ static void gpencil_depth_plane(Object *ob, float r_plane[4])
transpose_m4(mat);
/* mat is now a "normal" matrix which will transform
- * BBox space normal to world space. */
+ * BBox space normal to world space. */
mul_mat3_m4_v3(mat, r_plane);
normalize_v3(r_plane);
diff --git a/source/blender/draw/engines/overlay/overlay_particle.c b/source/blender/draw/engines/overlay/overlay_particle.c
index 5fa74a8c3a6..e51f7032288 100644
--- a/source/blender/draw/engines/overlay/overlay_particle.c
+++ b/source/blender/draw/engines/overlay/overlay_particle.c
@@ -174,7 +174,7 @@ void OVERLAY_particle_cache_populate(OVERLAY_Data *vedata, Object *ob)
int draw_as = (part->draw_as == PART_DRAW_REND) ? part->ren_as : part->draw_as;
if (part->type == PART_HAIR) {
- /* Hairs should have been rendered by the render engine.*/
+ /* Hairs should have been rendered by the render engine. */
continue;
}
diff --git a/source/blender/draw/engines/overlay/overlay_private.h b/source/blender/draw/engines/overlay/overlay_private.h
index 969289a3219..a48b46a61fc 100644
--- a/source/blender/draw/engines/overlay/overlay_private.h
+++ b/source/blender/draw/engines/overlay/overlay_private.h
@@ -358,7 +358,7 @@ typedef struct OVERLAY_PrivateData {
bool select_vert;
bool select_face;
bool select_edge;
- int flag; /** Copy of v3d->overlay.edit_flag. */
+ int flag; /** Copy of #v3d->overlay.edit_flag. */
} edit_mesh;
struct {
bool use_weight;
diff --git a/source/blender/draw/engines/overlay/shaders/armature_shape_outline_geom.glsl b/source/blender/draw/engines/overlay/shaders/armature_shape_outline_geom.glsl
index 6398426952c..a2a478f400b 100644
--- a/source/blender/draw/engines/overlay/shaders/armature_shape_outline_geom.glsl
+++ b/source/blender/draw/engines/overlay/shaders/armature_shape_outline_geom.glsl
@@ -54,7 +54,7 @@ void main(void)
* (avoid problems with point behind near plane).
* If the chosen point is parallel to the edge in screen space,
* choose the other point anyway.
- * This fixes some issue with cubes in orthographic views.*/
+ * This fixes some issue with cubes in orthographic views. */
if (vPos[0].z < vPos[3].z) {
hidden_point = (abs(fac0) > 1e-5) ? ssPos[0] : ssPos[3];
}
diff --git a/source/blender/draw/engines/overlay/shaders/extra_vert.glsl b/source/blender/draw/engines/overlay/shaders/extra_vert.glsl
index 74854dc0f8d..59c9d0a665d 100644
--- a/source/blender/draw/engines/overlay/shaders/extra_vert.glsl
+++ b/source/blender/draw/engines/overlay/shaders/extra_vert.glsl
@@ -162,13 +162,13 @@ void main()
int color_class = int(floor(color.r));
float color_intensity = fract(color.r);
switch (color_class) {
- case 0: /* No eye (convergence plane) */
+ case 0: /* No eye (convergence plane). */
finalColor = vec4(1.0, 1.0, 1.0, 1.0);
break;
- case 1: /* Left eye */
+ case 1: /* Left eye. */
finalColor = vec4(0.0, 1.0, 1.0, 1.0);
break;
- case 2: /* Right eye */
+ case 2: /* Right eye. */
finalColor = vec4(1.0, 0.0, 0.0, 1.0);
break;
}
@@ -207,7 +207,7 @@ void main()
vec3 n1 = normalize(cross(edge, world_pos - p1));
bool persp = (ProjectionMatrix[3][3] == 0.0);
vec3 V = (persp) ? normalize(ViewMatrixInverse[3].xyz - world_pos) : ViewMatrixInverse[2].xyz;
- /* Discard non-silhouete edges. */
+ /* Discard non-silhouette edges. */
bool facing0 = dot(n0, V) > 0.0;
bool facing1 = dot(n1, V) > 0.0;
if (facing0 == facing1) {