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author | Julian Eisel <eiseljulian@gmail.com> | 2019-08-10 14:24:26 +0300 |
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committer | Julian Eisel <eiseljulian@gmail.com> | 2019-08-10 14:24:26 +0300 |
commit | b9898ebde44d6584ea37a05aaeca8760d31ccc7b (patch) | |
tree | e6dfc796cc82b4b8b8c248c4ff29d2e2047ff84c /source/blender/draw/engines/select/select_draw_utils.c | |
parent | b17380971a144896b34b7863a82bbda3ff68a39f (diff) | |
parent | 553b581f25c1782c4231816965cd3f6ce58a449a (diff) |
Merge branch 'master' into filebrowser_redesign
Diffstat (limited to 'source/blender/draw/engines/select/select_draw_utils.c')
-rw-r--r-- | source/blender/draw/engines/select/select_draw_utils.c | 257 |
1 files changed, 257 insertions, 0 deletions
diff --git a/source/blender/draw/engines/select/select_draw_utils.c b/source/blender/draw/engines/select/select_draw_utils.c new file mode 100644 index 00000000000..c3ee7f962a1 --- /dev/null +++ b/source/blender/draw/engines/select/select_draw_utils.c @@ -0,0 +1,257 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Copyright 2019, Blender Foundation. + */ + +/** \file + * \ingroup draw_engine + * + * Engine for drawing a selection map where the pixels indicate the selection indices. + */ + +#include "BKE_editmesh.h" + +#include "DNA_mesh_types.h" +#include "DNA_scene_types.h" + +#include "ED_view3d.h" + +#include "DEG_depsgraph.h" +#include "DEG_depsgraph_query.h" + +#include "draw_cache_impl.h" + +#include "select_private.h" + +/* -------------------------------------------------------------------- */ +/** \name Draw Utilities + * \{ */ + +void draw_select_framebuffer_select_id_setup(struct SELECTID_Context *select_ctx) +{ + DefaultTextureList *dtxl = DRW_viewport_texture_list_get(); + int size[2]; + size[0] = GPU_texture_width(dtxl->depth); + size[1] = GPU_texture_height(dtxl->depth); + + if (select_ctx->framebuffer_select_id == NULL) { + select_ctx->framebuffer_select_id = GPU_framebuffer_create(); + } + + if ((select_ctx->texture_u32 != NULL) && + ((GPU_texture_width(select_ctx->texture_u32) != size[0]) || + (GPU_texture_height(select_ctx->texture_u32) != size[1]))) { + GPU_texture_free(select_ctx->texture_u32); + select_ctx->texture_u32 = NULL; + } + + /* Make sure the depth texture is attached. + * It may disappear when loading another Blender session. */ + GPU_framebuffer_texture_attach(select_ctx->framebuffer_select_id, dtxl->depth, 0, 0); + + if (select_ctx->texture_u32 == NULL) { + select_ctx->texture_u32 = GPU_texture_create_2d(size[0], size[1], GPU_R32UI, NULL, NULL); + GPU_framebuffer_texture_attach( + select_ctx->framebuffer_select_id, select_ctx->texture_u32, 0, 0); + + GPU_framebuffer_check_valid(select_ctx->framebuffer_select_id, NULL); + } +} + +short select_id_get_object_select_mode(Scene *scene, Object *ob) +{ + short r_select_mode = 0; + if (ob->mode & (OB_MODE_WEIGHT_PAINT | OB_MODE_VERTEX_PAINT | OB_MODE_TEXTURE_PAINT)) { + Mesh *me_orig = DEG_get_original_object(ob)->data; + if (me_orig->editflag & ME_EDIT_PAINT_FACE_SEL) { + r_select_mode = SCE_SELECT_FACE; + } + if (me_orig->editflag & ME_EDIT_PAINT_VERT_SEL) { + r_select_mode |= SCE_SELECT_VERTEX; + } + } + else { + r_select_mode = scene->toolsettings->selectmode; + } + + return r_select_mode; +} + +static bool check_ob_drawface_dot(short select_mode, const View3D *v3d, char dt) +{ + if (select_mode & SCE_SELECT_FACE) { + if ((dt < OB_SOLID) || XRAY_FLAG_ENABLED(v3d)) { + return true; + } + if (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_FACE_DOT) { + return true; + } + if ((v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_EDGES) == 0) { + /* Since we can't deduce face selection when edges aren't visible - show dots. */ + return true; + } + } + return false; +} + +static void draw_select_id_edit_mesh(SELECTID_StorageList *stl, + Object *ob, + short select_mode, + bool draw_facedot, + uint initial_offset, + uint *r_vert_offset, + uint *r_edge_offset, + uint *r_face_offset) +{ + Mesh *me = ob->data; + BMEditMesh *em = me->edit_mesh; + + BM_mesh_elem_table_ensure(em->bm, BM_VERT | BM_EDGE | BM_FACE); + + struct GPUBatch *geom_faces; + DRWShadingGroup *face_shgrp; + if (select_mode & SCE_SELECT_FACE) { + geom_faces = DRW_mesh_batch_cache_get_triangles_with_select_id(me); + face_shgrp = DRW_shgroup_create_sub(stl->g_data->shgrp_face_flat); + DRW_shgroup_uniform_int_copy(face_shgrp, "offset", *(int *)&initial_offset); + + if (draw_facedot) { + struct GPUBatch *geom_facedots = DRW_mesh_batch_cache_get_facedots_with_select_id(me); + DRW_shgroup_call(face_shgrp, geom_facedots, ob); + } + *r_face_offset = initial_offset + em->bm->totface; + } + else { + geom_faces = DRW_mesh_batch_cache_get_surface(me); + face_shgrp = stl->g_data->shgrp_face_unif; + *r_face_offset = initial_offset; + } + DRW_shgroup_call(face_shgrp, geom_faces, ob); + + /* Unlike faces, only draw edges if edge select mode. */ + if (select_mode & SCE_SELECT_EDGE) { + struct GPUBatch *geom_edges = DRW_mesh_batch_cache_get_edges_with_select_id(me); + DRWShadingGroup *edge_shgrp = DRW_shgroup_create_sub(stl->g_data->shgrp_edge); + DRW_shgroup_uniform_int_copy(edge_shgrp, "offset", *(int *)r_face_offset); + DRW_shgroup_call(edge_shgrp, geom_edges, ob); + *r_edge_offset = *r_face_offset + em->bm->totedge; + } + else { + /* Note that `r_vert_offset` is calculated from `r_edge_offset`. + * Otherwise the first vertex is never selected, see: T53512. */ + *r_edge_offset = *r_face_offset; + } + + /* Unlike faces, only verts if vert select mode. */ + if (select_mode & SCE_SELECT_VERTEX) { + struct GPUBatch *geom_verts = DRW_mesh_batch_cache_get_verts_with_select_id(me); + DRWShadingGroup *vert_shgrp = DRW_shgroup_create_sub(stl->g_data->shgrp_vert); + DRW_shgroup_uniform_int_copy(vert_shgrp, "offset", *(int *)r_edge_offset); + DRW_shgroup_call(vert_shgrp, geom_verts, ob); + *r_vert_offset = *r_edge_offset + em->bm->totvert; + } + else { + *r_vert_offset = *r_edge_offset; + } +} + +static void draw_select_id_mesh(SELECTID_StorageList *stl, + Object *ob, + short select_mode, + uint initial_offset, + uint *r_vert_offset, + uint *r_edge_offset, + uint *r_face_offset) +{ + Mesh *me = ob->data; + + struct GPUBatch *geom_faces = DRW_mesh_batch_cache_get_triangles_with_select_id(me); + DRWShadingGroup *face_shgrp; + if (select_mode & SCE_SELECT_FACE) { + face_shgrp = DRW_shgroup_create_sub(stl->g_data->shgrp_face_flat); + DRW_shgroup_uniform_int_copy(face_shgrp, "offset", *(int *)&initial_offset); + *r_face_offset = initial_offset + me->totpoly; + } + else { + /* Only draw faces to mask out verts, we don't want their selection ID's. */ + face_shgrp = stl->g_data->shgrp_face_unif; + *r_face_offset = initial_offset; + } + DRW_shgroup_call(face_shgrp, geom_faces, ob); + + if (select_mode & SCE_SELECT_EDGE) { + struct GPUBatch *geom_edges = DRW_mesh_batch_cache_get_edges_with_select_id(me); + DRWShadingGroup *edge_shgrp = DRW_shgroup_create_sub(stl->g_data->shgrp_edge); + DRW_shgroup_uniform_int_copy(edge_shgrp, "offset", *(int *)r_face_offset); + DRW_shgroup_call(edge_shgrp, geom_edges, ob); + *r_edge_offset = *r_face_offset + me->totedge; + } + else { + *r_edge_offset = *r_face_offset; + } + + if (select_mode & SCE_SELECT_VERTEX) { + struct GPUBatch *geom_verts = DRW_mesh_batch_cache_get_verts_with_select_id(me); + DRWShadingGroup *vert_shgrp = DRW_shgroup_create_sub(stl->g_data->shgrp_vert); + DRW_shgroup_uniform_int_copy(vert_shgrp, "offset", *r_edge_offset); + DRW_shgroup_call(vert_shgrp, geom_verts, ob); + *r_vert_offset = *r_edge_offset + me->totvert; + } + else { + *r_vert_offset = *r_edge_offset; + } +} + +void select_id_draw_object(void *vedata, + View3D *v3d, + Object *ob, + short select_mode, + uint initial_offset, + uint *r_vert_offset, + uint *r_edge_offset, + uint *r_face_offset) +{ + SELECTID_StorageList *stl = ((SELECTID_Data *)vedata)->stl; + + BLI_assert(initial_offset > 0); + + switch (ob->type) { + case OB_MESH: + if (ob->mode & OB_MODE_EDIT) { + bool draw_facedot = check_ob_drawface_dot(select_mode, v3d, ob->dt); + draw_select_id_edit_mesh(stl, + ob, + select_mode, + draw_facedot, + initial_offset, + r_vert_offset, + r_edge_offset, + r_face_offset); + } + else { + draw_select_id_mesh( + stl, ob, select_mode, initial_offset, r_vert_offset, r_edge_offset, r_face_offset); + } + break; + case OB_CURVE: + case OB_SURF: + break; + } +} + +/** \} */ + +#undef SELECT_ENGINE |