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authorGermano Cavalcante <germano.costa@ig.com.br>2022-04-29 08:14:16 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2022-04-29 16:15:04 +0300
commit3d877c8a0d06ee539db541c6d410852f94fc618d (patch)
tree047b92a10ee88c7e756b27f6729551a2070a9bdb /source/blender/draw/engines/select/shaders/selection_id_frag.glsl
parenta111a0f1e149dfbcf06b1dfd15d9764508d83028 (diff)
Select Engine: port shader to use 'GPUShaderCreateInfo'
Simple port with a few cosmetic changes: - Attribute named "color" for indices VBO is now called "index" - The indices VBO is now composed of `int`s instead of `uint`s (this simplifies the source) Differential Revision: https://developer.blender.org/D14800
Diffstat (limited to 'source/blender/draw/engines/select/shaders/selection_id_frag.glsl')
-rw-r--r--source/blender/draw/engines/select/shaders/selection_id_frag.glsl15
1 files changed, 0 insertions, 15 deletions
diff --git a/source/blender/draw/engines/select/shaders/selection_id_frag.glsl b/source/blender/draw/engines/select/shaders/selection_id_frag.glsl
deleted file mode 100644
index a84bbbb2cac..00000000000
--- a/source/blender/draw/engines/select/shaders/selection_id_frag.glsl
+++ /dev/null
@@ -1,15 +0,0 @@
-
-#ifdef UNIFORM_ID
-uniform int id;
-# define _id floatBitsToUint(intBitsToFloat(id))
-#else
-flat in uint id;
-# define _id id
-#endif
-
-out uint fragColor;
-
-void main()
-{
- fragColor = _id;
-}