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author | mano-wii <germano.costa@ig.com.br> | 2019-07-30 12:46:59 +0300 |
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committer | mano-wii <germano.costa@ig.com.br> | 2019-07-30 12:46:59 +0300 |
commit | 651d8bfd98db11eb58018412cc030cfe2705c519 (patch) | |
tree | c1d0dbd948383c61636261a1ad113d094577e97e /source/blender/draw/engines/select/shaders/selection_id_frag.glsl | |
parent | a85963bed86bb25b29a70f893cc9e9279a0b9d15 (diff) |
3D View: Move selection API to a Selection engine.
This commit moves the API of selecting faces, vertices and edges to a DRW manager engine.
Reviewers: campbellbarton, fclem
Subscribers: jbakker, brecht
Differential Revision: https://developer.blender.org/D5090
Diffstat (limited to 'source/blender/draw/engines/select/shaders/selection_id_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/select/shaders/selection_id_frag.glsl | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/source/blender/draw/engines/select/shaders/selection_id_frag.glsl b/source/blender/draw/engines/select/shaders/selection_id_frag.glsl new file mode 100644 index 00000000000..ea86ddc7301 --- /dev/null +++ b/source/blender/draw/engines/select/shaders/selection_id_frag.glsl @@ -0,0 +1,14 @@ + +#ifdef UNIFORM_ID +uniform int id; +# define id floatBitsToUint(intBitsToFloat(id)) +#else +flat in uint id; +#endif + +out uint fragColor; + +void main() +{ + fragColor = id; +} |