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authormano-wii <germano.costa@ig.com.br>2019-07-30 23:55:20 +0300
committermano-wii <germano.costa@ig.com.br>2019-07-31 02:47:18 +0300
commit43ec8d7ae96ffe321a7a9ab6385b4daaad79e4e4 (patch)
treeb53db074ead05535608a1ee5d36f08a0a87dac52 /source/blender/draw/engines/select
parent5359b7a033078848cc8928cdc63322874bb8d40e (diff)
Cleanup: Rearrange Select Engine into multiple files
Diffstat (limited to 'source/blender/draw/engines/select')
-rw-r--r--source/blender/draw/engines/select/select_draw_utils.c210
-rw-r--r--source/blender/draw/engines/select/select_engine.c207
-rw-r--r--source/blender/draw/engines/select/select_private.h91
3 files changed, 304 insertions, 204 deletions
diff --git a/source/blender/draw/engines/select/select_draw_utils.c b/source/blender/draw/engines/select/select_draw_utils.c
new file mode 100644
index 00000000000..1816d63e64a
--- /dev/null
+++ b/source/blender/draw/engines/select/select_draw_utils.c
@@ -0,0 +1,210 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2019, Blender Foundation.
+ */
+
+/** \file
+ * \ingroup draw_engine
+ *
+ * Engine for drawing a selection map where the pixels indicate the selection indices.
+ */
+
+#include "BKE_editmesh.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_scene_types.h"
+
+#include "ED_view3d.h"
+
+#include "DEG_depsgraph.h"
+#include "DEG_depsgraph_query.h"
+
+#include "draw_cache_impl.h"
+
+#include "select_private.h"
+
+/* -------------------------------------------------------------------- */
+/** \name Draw Utilities
+ * \{ */
+
+static bool check_ob_drawface_dot(short select_mode, const View3D *v3d, char dt)
+{
+ if (select_mode & SCE_SELECT_FACE) {
+ if ((dt < OB_SOLID) || XRAY_FLAG_ENABLED(v3d)) {
+ return true;
+ }
+ if (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_FACE_DOT) {
+ return true;
+ }
+ if ((v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_EDGES) == 0) {
+ /* Since we can't deduce face selection when edges aren't visible - show dots. */
+ return true;
+ }
+ }
+ return false;
+}
+
+static void draw_select_id_edit_mesh(SELECTID_StorageList *stl,
+ Object *ob,
+ short select_mode,
+ bool draw_facedot,
+ uint initial_offset,
+ uint *r_vert_offset,
+ uint *r_edge_offset,
+ uint *r_face_offset)
+{
+ Mesh *me = ob->data;
+ BMEditMesh *em = me->edit_mesh;
+ const bool use_faceselect = (select_mode & SCE_SELECT_FACE) != 0;
+
+ DRW_mesh_batch_cache_validate(me);
+
+ BM_mesh_elem_table_ensure(em->bm, BM_VERT | BM_EDGE | BM_FACE);
+
+ struct GPUBatch *geom_faces, *geom_edges, *geom_verts, *geom_facedots;
+ geom_faces = DRW_mesh_batch_cache_get_triangles_with_select_id(me);
+ if (select_mode & SCE_SELECT_EDGE) {
+ geom_edges = DRW_mesh_batch_cache_get_edges_with_select_id(me);
+ }
+ if (select_mode & SCE_SELECT_VERTEX) {
+ geom_verts = DRW_mesh_batch_cache_get_verts_with_select_id(me);
+ }
+ if (use_faceselect && draw_facedot) {
+ geom_facedots = DRW_mesh_batch_cache_get_facedots_with_select_id(me);
+ }
+
+ DRWShadingGroup *face_shgrp;
+ if (use_faceselect) {
+ face_shgrp = DRW_shgroup_create_sub(stl->g_data->shgrp_face_flat);
+ DRW_shgroup_uniform_int_copy(face_shgrp, "offset", *(int *)&initial_offset);
+
+ if (draw_facedot) {
+ DRW_shgroup_call(face_shgrp, geom_facedots, ob);
+ }
+ *r_face_offset = initial_offset + em->bm->totface;
+ }
+ else {
+ face_shgrp = DRW_shgroup_create_sub(stl->g_data->shgrp_face_unif);
+ DRW_shgroup_uniform_int_copy(face_shgrp, "id", 0);
+
+ *r_face_offset = initial_offset;
+ }
+ DRW_shgroup_call(face_shgrp, geom_faces, ob);
+
+ /* Unlike faces, only draw edges if edge select mode. */
+ if (select_mode & SCE_SELECT_EDGE) {
+ DRWShadingGroup *edge_shgrp = DRW_shgroup_create_sub(stl->g_data->shgrp_edge);
+ DRW_shgroup_uniform_int_copy(edge_shgrp, "offset", *(int *)r_face_offset);
+ DRW_shgroup_call(edge_shgrp, geom_edges, ob);
+ *r_edge_offset = *r_face_offset + em->bm->totedge;
+ }
+ else {
+ /* Note that `r_vert_offset` is calculated from `r_edge_offset`.
+ * Otherwise the first vertex is never selected, see: T53512. */
+ *r_edge_offset = *r_face_offset;
+ }
+
+ /* Unlike faces, only verts if vert select mode. */
+ if (select_mode & SCE_SELECT_VERTEX) {
+ DRWShadingGroup *vert_shgrp = DRW_shgroup_create_sub(stl->g_data->shgrp_vert);
+ DRW_shgroup_uniform_int_copy(vert_shgrp, "offset", *(int *)r_edge_offset);
+ DRW_shgroup_call(vert_shgrp, geom_verts, ob);
+ *r_vert_offset = *r_edge_offset + em->bm->totvert;
+ }
+ else {
+ *r_vert_offset = *r_edge_offset;
+ }
+}
+
+static void draw_select_id_paint_mesh(SELECTID_StorageList *stl,
+ Object *ob,
+ uint initial_offset,
+ uint *r_vert_offset,
+ uint *r_edge_offset,
+ uint *r_face_offset)
+{
+ Mesh *me_orig = DEG_get_original_object(ob)->data;
+ Mesh *me_eval = ob->data;
+
+ struct GPUBatch *geom_faces = DRW_mesh_batch_cache_get_triangles_with_select_id(me_eval);
+ if ((me_orig->editflag & ME_EDIT_PAINT_VERT_SEL) &&
+ /* Currently vertex select supports weight paint and vertex paint. */
+ ((ob->mode & OB_MODE_WEIGHT_PAINT) || (ob->mode & OB_MODE_VERTEX_PAINT))) {
+
+ struct GPUBatch *geom_verts = DRW_mesh_batch_cache_get_verts_with_select_id(me_eval);
+
+ /* Only draw faces to mask out verts, we don't want their selection ID's. */
+ DRWShadingGroup *face_shgrp = DRW_shgroup_create_sub(stl->g_data->shgrp_face_unif);
+ DRW_shgroup_uniform_int_copy(face_shgrp, "id", 0);
+ DRW_shgroup_call(face_shgrp, geom_faces, ob);
+
+ DRWShadingGroup *vert_shgrp = DRW_shgroup_create_sub(stl->g_data->shgrp_vert);
+ DRW_shgroup_uniform_int_copy(vert_shgrp, "offset", 1);
+ DRW_shgroup_call(vert_shgrp, geom_verts, ob);
+
+ *r_face_offset = *r_edge_offset = initial_offset;
+ *r_vert_offset = me_eval->totvert + 1;
+ }
+ else {
+ DRWShadingGroup *face_shgrp = DRW_shgroup_create_sub(stl->g_data->shgrp_face_flat);
+ DRW_shgroup_uniform_int_copy(face_shgrp, "offset", *(int *)&initial_offset);
+ DRW_shgroup_call(face_shgrp, geom_faces, ob);
+
+ *r_face_offset = initial_offset + me_eval->totpoly;
+ *r_edge_offset = *r_vert_offset = *r_face_offset;
+ }
+}
+
+void select_id_draw_object(void *vedata,
+ View3D *v3d,
+ Object *ob,
+ short select_mode,
+ uint initial_offset,
+ uint *r_vert_offset,
+ uint *r_edge_offset,
+ uint *r_face_offset)
+{
+ SELECTID_StorageList *stl = ((SELECTID_Data *)vedata)->stl;
+
+ BLI_assert(initial_offset > 0);
+
+ switch (ob->type) {
+ case OB_MESH:
+ if (ob->mode & OB_MODE_EDIT) {
+ bool draw_facedot = check_ob_drawface_dot(select_mode, v3d, ob->dt);
+ draw_select_id_edit_mesh(stl,
+ ob,
+ select_mode,
+ draw_facedot,
+ initial_offset,
+ r_vert_offset,
+ r_edge_offset,
+ r_face_offset);
+ }
+ else {
+ draw_select_id_paint_mesh(
+ stl, ob, initial_offset, r_vert_offset, r_edge_offset, r_face_offset);
+ }
+ break;
+ case OB_CURVE:
+ case OB_SURF:
+ break;
+ }
+}
+
+/** \} */
+
+#undef SELECT_ENGINE
diff --git a/source/blender/draw/engines/select/select_engine.c b/source/blender/draw/engines/select/select_engine.c
index 260fe8793e6..06998813830 100644
--- a/source/blender/draw/engines/select/select_engine.c
+++ b/source/blender/draw/engines/select/select_engine.c
@@ -24,59 +24,22 @@
#include "BLI_rect.h"
-#include "BKE_editmesh.h"
-
-#include "DNA_mesh_types.h"
#include "DNA_screen_types.h"
-#include "ED_view3d.h"
-
#include "GPU_shader.h"
#include "GPU_select.h"
#include "DEG_depsgraph.h"
-#include "DEG_depsgraph_query.h"
#include "UI_resources.h"
#include "DRW_engine.h"
-#include "DRW_render.h"
-
-#include "draw_cache_impl.h"
+#include "select_private.h"
#include "select_engine.h"
-/* Shaders */
#define SELECT_ENGINE "SELECT_ENGINE"
-/* *********** LISTS *********** */
-
-/* GPUViewport.storage
- * Is freed everytime the viewport engine changes */
-typedef struct SELECTID_StorageList {
- struct SELECTID_PrivateData *g_data;
-} SELECTID_StorageList;
-
-typedef struct SELECTID_PassList {
- struct DRWPass *select_id_face_pass;
- struct DRWPass *select_id_edge_pass;
- struct DRWPass *select_id_vert_pass;
-} SELECTID_PassList;
-
-typedef struct SELECTID_Data {
- void *engine_type;
- DRWViewportEmptyList *fbl;
- DRWViewportEmptyList *txl;
- SELECTID_PassList *psl;
- SELECTID_StorageList *stl;
-} SELECTID_Data;
-
-typedef struct SELECTID_Shaders {
- /* Depth Pre Pass */
- struct GPUShader *select_id_flat;
- struct GPUShader *select_id_uniform;
-} SELECTID_Shaders;
-
/* *********** STATIC *********** */
static struct {
@@ -97,34 +60,6 @@ static struct {
} context;
} e_data = {{{NULL}}}; /* Engine data */
-typedef struct SELECTID_PrivateData {
- DRWShadingGroup *shgrp_face_unif;
- DRWShadingGroup *shgrp_face_flat;
- DRWShadingGroup *shgrp_edge;
- DRWShadingGroup *shgrp_vert;
-
- DRWView *view_faces;
- DRWView *view_edges;
- DRWView *view_verts;
-} SELECTID_PrivateData; /* Transient data */
-
-struct BaseOffset {
- /* For convenience only. */
- union {
- uint offset;
- uint face_start;
- };
- union {
- uint face;
- uint edge_start;
- };
- union {
- uint edge;
- uint vert_start;
- };
- uint vert;
-};
-
/* Shaders */
extern char datatoc_common_view_lib_glsl[];
extern char datatoc_selection_id_3D_vert_glsl[];
@@ -161,140 +96,6 @@ static void draw_select_framebuffer_select_id_setup(void)
}
}
-static void draw_select_id_object(void *vedata,
- Object *ob,
- short select_mode,
- bool draw_facedot,
- uint initial_offset,
- uint *r_vert_offset,
- uint *r_edge_offset,
- uint *r_face_offset)
-{
- SELECTID_StorageList *stl = ((SELECTID_Data *)vedata)->stl;
-
- BLI_assert(initial_offset > 0);
-
- switch (ob->type) {
- case OB_MESH:
- if (ob->mode & OB_MODE_EDIT) {
- Mesh *me = ob->data;
- BMEditMesh *em = me->edit_mesh;
- const bool use_faceselect = (select_mode & SCE_SELECT_FACE) != 0;
-
- DRW_mesh_batch_cache_validate(me);
-
- BM_mesh_elem_table_ensure(em->bm, BM_VERT | BM_EDGE | BM_FACE);
-
- struct GPUBatch *geom_faces, *geom_edges, *geom_verts, *geom_facedots;
- geom_faces = DRW_mesh_batch_cache_get_triangles_with_select_id(me);
- if (select_mode & SCE_SELECT_EDGE) {
- geom_edges = DRW_mesh_batch_cache_get_edges_with_select_id(me);
- }
- if (select_mode & SCE_SELECT_VERTEX) {
- geom_verts = DRW_mesh_batch_cache_get_verts_with_select_id(me);
- }
- if (use_faceselect && draw_facedot) {
- geom_facedots = DRW_mesh_batch_cache_get_facedots_with_select_id(me);
- }
-
- DRWShadingGroup *face_shgrp;
- if (use_faceselect) {
- face_shgrp = DRW_shgroup_create_sub(stl->g_data->shgrp_face_flat);
- DRW_shgroup_uniform_int_copy(face_shgrp, "offset", *(int *)&initial_offset);
-
- if (draw_facedot) {
- DRW_shgroup_call(face_shgrp, geom_facedots, ob);
- }
- *r_face_offset = initial_offset + em->bm->totface;
- }
- else {
- face_shgrp = DRW_shgroup_create_sub(stl->g_data->shgrp_face_unif);
- DRW_shgroup_uniform_int_copy(face_shgrp, "id", 0);
-
- *r_face_offset = initial_offset;
- }
- DRW_shgroup_call(face_shgrp, geom_faces, ob);
-
- /* Unlike faces, only draw edges if edge select mode. */
- if (select_mode & SCE_SELECT_EDGE) {
- DRWShadingGroup *edge_shgrp = DRW_shgroup_create_sub(stl->g_data->shgrp_edge);
- DRW_shgroup_uniform_int_copy(edge_shgrp, "offset", *(int *)r_face_offset);
- DRW_shgroup_call(edge_shgrp, geom_edges, ob);
- *r_edge_offset = *r_face_offset + em->bm->totedge;
- }
- else {
- /* Note that `r_vert_offset` is calculated from `r_edge_offset`.
- * Otherwise the first vertex is never selected, see: T53512. */
- *r_edge_offset = *r_face_offset;
- }
-
- /* Unlike faces, only verts if vert select mode. */
- if (select_mode & SCE_SELECT_VERTEX) {
- DRWShadingGroup *vert_shgrp = DRW_shgroup_create_sub(stl->g_data->shgrp_vert);
- DRW_shgroup_uniform_int_copy(vert_shgrp, "offset", *(int *)r_edge_offset);
- DRW_shgroup_call(vert_shgrp, geom_verts, ob);
- *r_vert_offset = *r_edge_offset + em->bm->totvert;
- }
- else {
- *r_vert_offset = *r_edge_offset;
- }
- }
- else {
- Mesh *me_orig = DEG_get_original_object(ob)->data;
- Mesh *me_eval = ob->data;
-
- struct GPUBatch *geom_faces = DRW_mesh_batch_cache_get_triangles_with_select_id(me_eval);
- if ((me_orig->editflag & ME_EDIT_PAINT_VERT_SEL) &&
- /* Currently vertex select supports weight paint and vertex paint. */
- ((ob->mode & OB_MODE_WEIGHT_PAINT) || (ob->mode & OB_MODE_VERTEX_PAINT))) {
-
- struct GPUBatch *geom_verts = DRW_mesh_batch_cache_get_verts_with_select_id(me_eval);
-
- /* Only draw faces to mask out verts, we don't want their selection ID's. */
- DRWShadingGroup *face_shgrp = DRW_shgroup_create_sub(stl->g_data->shgrp_face_unif);
- DRW_shgroup_uniform_int_copy(face_shgrp, "id", 0);
- DRW_shgroup_call(face_shgrp, geom_faces, ob);
-
- DRWShadingGroup *vert_shgrp = DRW_shgroup_create_sub(stl->g_data->shgrp_vert);
- DRW_shgroup_uniform_int_copy(vert_shgrp, "offset", 1);
- DRW_shgroup_call(vert_shgrp, geom_verts, ob);
-
- *r_face_offset = *r_edge_offset = initial_offset;
- *r_vert_offset = me_eval->totvert + 1;
- }
- else {
- DRWShadingGroup *face_shgrp = DRW_shgroup_create_sub(stl->g_data->shgrp_face_flat);
- DRW_shgroup_uniform_int_copy(face_shgrp, "offset", *(int *)&initial_offset);
- DRW_shgroup_call(face_shgrp, geom_faces, ob);
-
- *r_face_offset = initial_offset + me_eval->totpoly;
- *r_edge_offset = *r_vert_offset = *r_face_offset;
- }
- }
- break;
- case OB_CURVE:
- case OB_SURF:
- break;
- }
-}
-
-static bool check_ob_drawface_dot(short select_mode, const View3D *v3d, char dt)
-{
- if (select_mode & SCE_SELECT_FACE) {
- if ((dt < OB_SOLID) || XRAY_FLAG_ENABLED(v3d)) {
- return true;
- }
- if (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_FACE_DOT) {
- return true;
- }
- if ((v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_EDGES) == 0) {
- /* Since we can't deduce face selection when edges aren't visible - show dots. */
- return true;
- }
- }
- return false;
-}
-
/** \} */
/* -------------------------------------------------------------------- */
@@ -395,17 +196,15 @@ static void select_cache_populate(void *vedata, Object *ob)
select_mode = ts->selectmode;
}
- bool draw_facedot = check_ob_drawface_dot(select_mode, draw_ctx->v3d, ob->dt);
-
struct BaseOffset *base_ofs =
&e_data.context.base_array_index_offsets[e_data.context.last_base_drawn++];
uint offset = e_data.context.last_index_drawn;
- draw_select_id_object(vedata,
+ select_id_draw_object(vedata,
+ draw_ctx->v3d,
ob,
select_mode,
- draw_facedot,
offset,
&base_ofs->vert,
&base_ofs->edge,
diff --git a/source/blender/draw/engines/select/select_private.h b/source/blender/draw/engines/select/select_private.h
new file mode 100644
index 00000000000..9b0addb0fb8
--- /dev/null
+++ b/source/blender/draw/engines/select/select_private.h
@@ -0,0 +1,91 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2019, Blender Foundation.
+ */
+
+/** \file
+ * \ingroup draw_engine
+ */
+
+#ifndef __SELECT_PRIVATE_H__
+#define __SELECT_PRIVATE_H__
+
+#include "DRW_render.h"
+
+/* GPUViewport.storage
+ * Is freed everytime the viewport engine changes */
+typedef struct SELECTID_StorageList {
+ struct SELECTID_PrivateData *g_data;
+} SELECTID_StorageList;
+
+typedef struct SELECTID_PassList {
+ struct DRWPass *select_id_face_pass;
+ struct DRWPass *select_id_edge_pass;
+ struct DRWPass *select_id_vert_pass;
+} SELECTID_PassList;
+
+typedef struct SELECTID_Data {
+ void *engine_type;
+ DRWViewportEmptyList *fbl;
+ DRWViewportEmptyList *txl;
+ SELECTID_PassList *psl;
+ SELECTID_StorageList *stl;
+} SELECTID_Data;
+
+typedef struct SELECTID_Shaders {
+ /* Depth Pre Pass */
+ struct GPUShader *select_id_flat;
+ struct GPUShader *select_id_uniform;
+} SELECTID_Shaders;
+
+typedef struct SELECTID_PrivateData {
+ DRWShadingGroup *shgrp_face_unif;
+ DRWShadingGroup *shgrp_face_flat;
+ DRWShadingGroup *shgrp_edge;
+ DRWShadingGroup *shgrp_vert;
+
+ DRWView *view_faces;
+ DRWView *view_edges;
+ DRWView *view_verts;
+} SELECTID_PrivateData; /* Transient data */
+
+struct BaseOffset {
+ /* For convenience only. */
+ union {
+ uint offset;
+ uint face_start;
+ };
+ union {
+ uint face;
+ uint edge_start;
+ };
+ union {
+ uint edge;
+ uint vert_start;
+ };
+ uint vert;
+};
+
+void select_id_draw_object(void *vedata,
+ View3D *v3d,
+ Object *ob,
+ short select_mode,
+ uint initial_offset,
+ uint *r_vert_offset,
+ uint *r_edge_offset,
+ uint *r_face_offset);
+
+#endif /* __SELECT_PRIVATE_H__ */