diff options
author | Campbell Barton <ideasman42@gmail.com> | 2017-04-26 19:04:56 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-04-26 19:04:56 +0300 |
commit | edd1512741f9a8fd9c3d93f47ccf367932cff32a (patch) | |
tree | bf06f51326bc58ff94994c262d79d89c90b1c47a /source/blender/draw/engines/select | |
parent | 7631f4bf6dc848c9df28dda60d0aff9bdf26b53e (diff) |
Draw Manager: cleanup, use doxy categories
Also add DRW_state for accessing current draw state.
Diffstat (limited to 'source/blender/draw/engines/select')
-rw-r--r-- | source/blender/draw/engines/select/select_engine.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/select/select_engine.c b/source/blender/draw/engines/select/select_engine.c index e5bce1ad65a..6687a7be927 100644 --- a/source/blender/draw/engines/select/select_engine.c +++ b/source/blender/draw/engines/select/select_engine.c @@ -128,7 +128,7 @@ static void SELECT_engine_init(void *vedata) } #ifdef USE_DEPTH - if (DRW_viewport_is_fbo()) { + if (DRW_state_is_fbo()) { const float *viewport_size = DRW_viewport_size_get(); DRWFboTexture tex = {&txl->depth_dup, DRW_BUF_DEPTH_24, 0}; DRW_framebuffer_init(&fbl->dupli_depth, @@ -208,7 +208,7 @@ static void SELECT_draw_scene(void *vedata) /* Pass 2 : Duplicate depth */ /* Unless we go for deferred shading we need this to avoid manual depth test and artifacts */ - if (DRW_viewport_is_fbo()) { + if (DRW_state_is_fbo()) { DRW_framebuffer_blit(dfbl->default_fb, fbl->dupli_depth, true); } #endif |