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authorClément Foucault <foucault.clem@gmail.com>2020-09-05 18:33:56 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-05 18:49:14 +0300
commitab95cdaba970a30127d804bd1e66ad25ab021ec1 (patch)
treed0da883e11f81253cb7b3e5a75288ca69598e437 /source/blender/draw/engines/select
parentbac4606937514405641659d91a30bf3e6832cdf7 (diff)
GPUTexture: Change texture creation API
This is to modernize the API: - Add meaningful name to all textures (except DRW textures). - Remove unused err_out argument: only used for offscreen python. - Add mipmap count to creation functions for future changes. - Clarify the data usage in creation functions. This is a cleanup commit, there is no functional change. # Conflicts: # source/blender/gpu/GPU_texture.h
Diffstat (limited to 'source/blender/draw/engines/select')
-rw-r--r--source/blender/draw/engines/select/select_engine.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/draw/engines/select/select_engine.c b/source/blender/draw/engines/select/select_engine.c
index 0ce8937687a..ec6e4c73043 100644
--- a/source/blender/draw/engines/select/select_engine.c
+++ b/source/blender/draw/engines/select/select_engine.c
@@ -79,7 +79,8 @@ static void select_engine_framebuffer_setup(void)
GPU_framebuffer_texture_attach(e_data.framebuffer_select_id, dtxl->depth, 0, 0);
if (e_data.texture_u32 == NULL) {
- e_data.texture_u32 = GPU_texture_create_2d(size[0], size[1], GPU_R32UI, NULL, NULL);
+ e_data.texture_u32 = GPU_texture_create_2d(
+ "select_buf_ids", size[0], size[1], 1, GPU_R32UI, NULL);
GPU_framebuffer_texture_attach(e_data.framebuffer_select_id, e_data.texture_u32, 0, 0);
GPU_framebuffer_check_valid(e_data.framebuffer_select_id, NULL);