diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2022-02-04 16:08:21 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-02-04 16:08:27 +0300 |
commit | 0dd3e77d7177cbf75a1370e594020c02e48cfa10 (patch) | |
tree | 054837646510d9bc5ef7cab78c6c59e14fe6e34d /source/blender/draw/engines/workbench/shaders/workbench_cavity_lib.glsl | |
parent | 71fff319905e8061d464d28ef63f15664bf62b47 (diff) |
Cleanup: Workbench: Remove unused resources in cavity shaders
This avoid uneeded resource binds.
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_cavity_lib.glsl')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_cavity_lib.glsl | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_cavity_lib.glsl b/source/blender/draw/engines/workbench/shaders/workbench_cavity_lib.glsl index ad83d6f39e5..880f17b0c9d 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_cavity_lib.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_cavity_lib.glsl @@ -5,6 +5,8 @@ /* From The Alchemy screen-space ambient obscurance algorithm * http://graphics.cs.williams.edu/papers/AlchemyHPG11/VV11AlchemyAO.pdf */ +#ifdef USE_CAVITY + void cavity_compute(vec2 screenco, sampler2D depthBuffer, sampler2D normalBuffer, @@ -90,3 +92,5 @@ void cavity_compute(vec2 screenco, cavities = clamp(cavities * world_data.cavity_valley_factor, 0.0, 1.0); edges = edges * world_data.cavity_ridge_factor; } + +#endif /* USE_CAVITY */ |