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author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-05-04 15:52:08 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2018-05-04 17:27:14 +0300 |
commit | 50c5e2aa08b84a6eec475ce74492374f6ea37b68 (patch) | |
tree | d1a57eceb685523bf8804bc215688c4e15d572d5 /source/blender/draw/engines/workbench/shaders/workbench_common_lib.glsl | |
parent | 3b25b25752b6b519f232c6d9d6f29179cec5c546 (diff) |
Workbench: Random color generation
Now the colors are determined from the name and library name of the
object. This should make more consistent random colors
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_common_lib.glsl')
0 files changed, 0 insertions, 0 deletions