diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-05-05 16:09:21 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-05-05 17:01:45 +0300 |
commit | 1ddedfb2afd43dd2c2a460a5c13e02f238da3fc0 (patch) | |
tree | ae1fc01a26e479a1b3fdaa710caf9c7f41ff3c52 /source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl | |
parent | 6d980020ba60859947a912e6870c3050a32ab0fd (diff) |
3D viewport: rename ambient to shadow intensity, default single color to 0.8.
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl index bc6125f18b6..f96f5ff0af7 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl @@ -6,7 +6,7 @@ uniform sampler2D normalBuffer; /* normalBuffer contains viewport normals */ uniform vec2 invertedViewportSize; uniform vec3 objectOverlapColor = vec3(0.0); -uniform float lightMultiplier; +uniform float shadowMultiplier; layout(std140) uniform world_block { WorldData world_data; @@ -49,11 +49,11 @@ void main() vec3 normal_viewport = texelFetch(normalBuffer, texel, 0).rgb; #endif /* WORKBENCH_ENCODE_NORMALS */ vec3 diffuse_light = get_world_diffuse_light(world_data, normal_viewport); - vec3 shaded_color = diffuse_light * diffuse_color.rgb * lightMultiplier; + vec3 shaded_color = diffuse_light * diffuse_color.rgb * (1.0 - shadowMultiplier); #else /* V3D_LIGHTING_STUDIO */ vec3 diffuse_color = texelFetch(colorBuffer, texel, 0).rgb; - vec3 shaded_color = diffuse_color * lightMultiplier; + vec3 shaded_color = diffuse_color * (1.0 - shadowMultiplier); #endif /* V3D_LIGHTING_STUDIO */ |