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authorJeroen Bakker <j.bakker@atmind.nl>2018-04-26 15:12:39 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-04-26 15:12:39 +0300
commitdf3ea82b84da7a9b003fd0f9afa26081216e64e9 (patch)
tree567e56a203fe9478277591b660e4a2c61004a171 /source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl
parent6a0264896b38794ec8242040cf5104c4e06d844e (diff)
Workbench: GLSL layout locations
Added layout locations
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl')
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl
index 6a5d6c71aba..0337662955e 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl
@@ -1,7 +1,7 @@
out vec4 fragColor;
-uniform usampler2D objectId;
uniform sampler2D depthBuffer;
+uniform usampler2D objectId;
uniform sampler2D colorBuffer;
uniform sampler2D normalBuffer;
/* normalBuffer contains viewport normals */