diff options
author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-04-26 15:12:39 +0300 |
---|---|---|
committer | Jeroen Bakker <j.bakker@atmind.nl> | 2018-04-26 15:12:39 +0300 |
commit | df3ea82b84da7a9b003fd0f9afa26081216e64e9 (patch) | |
tree | 567e56a203fe9478277591b660e4a2c61004a171 /source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl | |
parent | 6a0264896b38794ec8242040cf5104c4e06d844e (diff) |
Workbench: GLSL layout locations
Added layout locations
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl index 6a5d6c71aba..0337662955e 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl @@ -1,7 +1,7 @@ out vec4 fragColor; -uniform usampler2D objectId; uniform sampler2D depthBuffer; +uniform usampler2D objectId; uniform sampler2D colorBuffer; uniform sampler2D normalBuffer; /* normalBuffer contains viewport normals */ |