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authorJeroen Bakker <j.bakker@atmind.nl>2018-04-25 17:57:18 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-04-25 17:57:18 +0300
commitfa4388669005b9ca0cf0bc3855ee0c0e183c3b3a (patch)
tree6f58ad9a8ac22078a47d523366452605bf7b84e0 /source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl
parent5f97331ffc2987295c09e3a54dc60095c2b21db0 (diff)
Workbench: make normal packing optional
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl')
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl
index ef0dd8519e7..89e5b882536 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl
@@ -43,7 +43,11 @@ void main()
vec3 diffuse_color = texelFetch(colorBuffer, texel, 0).rgb;
#ifdef V3D_LIGHTING_STUDIO
+#ifdef WORKBENCH_ENCODE_NORMALS
+ vec3 normal_viewport = normal_decode(texelFetch(normalBuffer, texel, 0).rgb);
+#else
vec3 normal_viewport = texelFetch(normalBuffer, texel, 0).rgb;
+#endif
vec3 diffuse_light = get_world_diffuse_light(world_data, normal_viewport);
vec3 shaded_color = diffuse_light * diffuse_color;