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author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-04-25 17:57:18 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2018-04-25 17:57:18 +0300 |
commit | fa4388669005b9ca0cf0bc3855ee0c0e183c3b3a (patch) | |
tree | 6f58ad9a8ac22078a47d523366452605bf7b84e0 /source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl | |
parent | 5f97331ffc2987295c09e3a54dc60095c2b21db0 (diff) |
Workbench: make normal packing optional
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl index ef0dd8519e7..89e5b882536 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl @@ -43,7 +43,11 @@ void main() vec3 diffuse_color = texelFetch(colorBuffer, texel, 0).rgb; #ifdef V3D_LIGHTING_STUDIO +#ifdef WORKBENCH_ENCODE_NORMALS + vec3 normal_viewport = normal_decode(texelFetch(normalBuffer, texel, 0).rgb); +#else vec3 normal_viewport = texelFetch(normalBuffer, texel, 0).rgb; +#endif vec3 diffuse_light = get_world_diffuse_light(world_data, normal_viewport); vec3 shaded_color = diffuse_light * diffuse_color; |