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authorJeroen Bakker <j.bakker@atmind.nl>2018-05-23 11:53:10 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-05-23 11:54:22 +0300
commit8d928732301310998a1a13a11460594af1e08a0d (patch)
tree2ee2a4ef697ece3bc92422d52cb3f8516900580c /source/blender/draw/engines/workbench/shaders/workbench_data_lib.glsl
parente92baab34893f5a5b3d6f59238fdb7855b72d7fe (diff)
Workbench: See through
Unmultiplied the final color during compositing. Same as the revealage buffer would do Also use the DRW_STATE_ADDITION_FULL as it is aware of premultiplied colors
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_data_lib.glsl')
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_data_lib.glsl1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_data_lib.glsl b/source/blender/draw/engines/workbench/shaders/workbench_data_lib.glsl
index e72ee1c2eac..d0b1c580e5f 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_data_lib.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_data_lib.glsl
@@ -8,5 +8,4 @@ struct WorldData {
vec4 background_color_low;
vec4 background_color_high;
vec4 object_outline_color;
- float see_through_transparency;
};