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author | Clément Foucault <foucault.clem@gmail.com> | 2018-07-03 13:29:48 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-07-03 14:36:04 +0300 |
commit | 967b84534a746ea2f5b37ad0c80ad680362b571a (patch) | |
tree | 230a97a3c1ff5cc79455ae3b42cc697f0015000f /source/blender/draw/engines/workbench/shaders/workbench_data_lib.glsl | |
parent | e30f25ba22efae0c749c3dcecf6fb4ecf60e853e (diff) |
Workbench: Fix wrong shading shadoow direction.
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_data_lib.glsl')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_data_lib.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_data_lib.glsl b/source/blender/draw/engines/workbench/shaders/workbench_data_lib.glsl index 99bacea4b27..eadc5e4b0d0 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_data_lib.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_data_lib.glsl @@ -8,7 +8,7 @@ struct WorldData { vec4 background_color_low; vec4 background_color_high; vec4 object_outline_color; - vec4 light_direction_vs; + vec4 shadow_direction_vs; LightData lights[3]; int num_lights; int matcap_orientation; |