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authorClément Foucault <foucault.clem@gmail.com>2018-07-03 13:29:48 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-07-03 14:36:04 +0300
commit967b84534a746ea2f5b37ad0c80ad680362b571a (patch)
tree230a97a3c1ff5cc79455ae3b42cc697f0015000f /source/blender/draw/engines/workbench/shaders/workbench_data_lib.glsl
parente30f25ba22efae0c749c3dcecf6fb4ecf60e853e (diff)
Workbench: Fix wrong shading shadoow direction.
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_data_lib.glsl')
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_data_lib.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_data_lib.glsl b/source/blender/draw/engines/workbench/shaders/workbench_data_lib.glsl
index 99bacea4b27..eadc5e4b0d0 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_data_lib.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_data_lib.glsl
@@ -8,7 +8,7 @@ struct WorldData {
vec4 background_color_low;
vec4 background_color_high;
vec4 object_outline_color;
- vec4 light_direction_vs;
+ vec4 shadow_direction_vs;
LightData lights[3];
int num_lights;
int matcap_orientation;