diff options
author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-05-22 15:12:47 +0300 |
---|---|---|
committer | Jeroen Bakker <j.bakker@atmind.nl> | 2018-05-22 15:55:50 +0300 |
commit | dfe088c5d9c819e7266e8e88fb31e92ac2ee8592 (patch) | |
tree | 893d823c1957624257c3ef128422c3fa132e9049 /source/blender/draw/engines/workbench/shaders/workbench_data_lib.glsl | |
parent | ff19b527e85ec5144efbd663bf9b4c338e179358 (diff) |
Workbench: SeeThrough draw option
Option to see through all meshes (transparency)
Works for OB_SOLID and OB_TEXTURED. Does not work for
V3D_SHADING_SHADOW.
TODO: Fresnel effect
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_data_lib.glsl')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_data_lib.glsl | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_data_lib.glsl b/source/blender/draw/engines/workbench/shaders/workbench_data_lib.glsl index a698a5afeaa..e72ee1c2eac 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_data_lib.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_data_lib.glsl @@ -7,4 +7,6 @@ struct WorldData { vec4 diffuse_light_z_neg; vec4 background_color_low; vec4 background_color_high; + vec4 object_outline_color; + float see_through_transparency; }; |