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authorJeroen Bakker <j.bakker@atmind.nl>2018-05-22 15:12:47 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-05-22 15:55:50 +0300
commitdfe088c5d9c819e7266e8e88fb31e92ac2ee8592 (patch)
tree893d823c1957624257c3ef128422c3fa132e9049 /source/blender/draw/engines/workbench/shaders/workbench_data_lib.glsl
parentff19b527e85ec5144efbd663bf9b4c338e179358 (diff)
Workbench: SeeThrough draw option
Option to see through all meshes (transparency) Works for OB_SOLID and OB_TEXTURED. Does not work for V3D_SHADING_SHADOW. TODO: Fresnel effect
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_data_lib.glsl')
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_data_lib.glsl2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_data_lib.glsl b/source/blender/draw/engines/workbench/shaders/workbench_data_lib.glsl
index a698a5afeaa..e72ee1c2eac 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_data_lib.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_data_lib.glsl
@@ -7,4 +7,6 @@ struct WorldData {
vec4 diffuse_light_z_neg;
vec4 background_color_low;
vec4 background_color_high;
+ vec4 object_outline_color;
+ float see_through_transparency;
};