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authorClément Foucault <foucault.clem@gmail.com>2018-11-29 00:16:56 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-11-29 23:52:36 +0300
commit8f4ab480bfe81f40b59b20780cb452736fe3af1d (patch)
treec88bcf3a727c4a63abac40847d4891878102344b /source/blender/draw/engines/workbench/shaders/workbench_deferred_composite_frag.glsl
parent18c9101acc58428fd02d6877c8b1c1711780826e (diff)
Workbench: Rename orientation to type and Camera studio light to Studio
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_deferred_composite_frag.glsl')
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_deferred_composite_frag.glsl5
1 files changed, 1 insertions, 4 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_deferred_composite_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_deferred_composite_frag.glsl
index 4aa471f70d8..54475715d07 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_deferred_composite_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_deferred_composite_frag.glsl
@@ -9,6 +9,7 @@ uniform sampler2D specularBuffer;
uniform sampler2D normalBuffer;
/* normalBuffer contains viewport normals */
uniform sampler2D cavityBuffer;
+uniform sampler2D matcapImage;
uniform vec2 invertedViewportSize;
uniform vec4 viewvecs[3];
@@ -16,10 +17,6 @@ uniform float shadowMultiplier;
uniform float lightMultiplier;
uniform float shadowShift = 0.1;
-#ifdef STUDIOLIGHT_ORIENTATION_VIEWNORMAL
-uniform sampler2D matcapImage;
-#endif
-
layout(std140) uniform world_block {
WorldData world_data;
};