diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-11-29 00:16:56 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-11-29 23:52:36 +0300 |
commit | 8f4ab480bfe81f40b59b20780cb452736fe3af1d (patch) | |
tree | c88bcf3a727c4a63abac40847d4891878102344b /source/blender/draw/engines/workbench/shaders/workbench_deferred_composite_frag.glsl | |
parent | 18c9101acc58428fd02d6877c8b1c1711780826e (diff) |
Workbench: Rename orientation to type and Camera studio light to Studio
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_deferred_composite_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_deferred_composite_frag.glsl | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_deferred_composite_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_deferred_composite_frag.glsl index 4aa471f70d8..54475715d07 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_deferred_composite_frag.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_deferred_composite_frag.glsl @@ -9,6 +9,7 @@ uniform sampler2D specularBuffer; uniform sampler2D normalBuffer; /* normalBuffer contains viewport normals */ uniform sampler2D cavityBuffer; +uniform sampler2D matcapImage; uniform vec2 invertedViewportSize; uniform vec4 viewvecs[3]; @@ -16,10 +17,6 @@ uniform float shadowMultiplier; uniform float lightMultiplier; uniform float shadowShift = 0.1; -#ifdef STUDIOLIGHT_ORIENTATION_VIEWNORMAL -uniform sampler2D matcapImage; -#endif - layout(std140) uniform world_block { WorldData world_data; }; |