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authorJeroen Bakker <j.bakker@atmind.nl>2018-06-15 13:05:25 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-06-15 14:02:16 +0300
commit0276abbcf73cb45e5afe94d6f554efc104e9707f (patch)
tree9ad79e9ec6c694d38e74ae923c5ae069f15c78a0 /source/blender/draw/engines/workbench/shaders/workbench_effect_fxaa_frag.glsl
parent15c340293f07ee389a0603ae991e5a5ec061db89 (diff)
Workbench: FXAA
FXAA implementation in the deferred renderpass of the workbench. Can be enabled per 3dview. Eventually this will also be a user setting as it is more a system/performance setting than a scene setting.
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_effect_fxaa_frag.glsl')
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_effect_fxaa_frag.glsl19
1 files changed, 19 insertions, 0 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_effect_fxaa_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_effect_fxaa_frag.glsl
new file mode 100644
index 00000000000..4ffd20c2839
--- /dev/null
+++ b/source/blender/draw/engines/workbench/shaders/workbench_effect_fxaa_frag.glsl
@@ -0,0 +1,19 @@
+
+in vec4 uvcoordsvar;
+
+out vec4 FragColor;
+
+uniform sampler2D colorBuffer;
+uniform vec2 invertedViewportSize;
+
+void main()
+{
+ FragColor = FxaaPixelShader(
+ uvcoordsvar.st,
+ colorBuffer,
+ invertedViewportSize,
+ 1.0,
+ 0.166,
+ 0.0833
+ );
+}