diff options
author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-06-25 10:06:39 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2018-06-26 17:35:47 +0300 |
commit | cf8a0597693de8fbf3dccf607d81e6e1f2c0d2aa (patch) | |
tree | eea2c1b0fbe0313d196e41ace1cd42b9ade50469 /source/blender/draw/engines/workbench/shaders/workbench_effect_taa_frag.glsl | |
parent | c07f2bc89196ea449a2875634eb85efa45733fb5 (diff) |
Workbench: Tempural Anti Aliasing
- FXAA is now also done in the workbench_forward engine.
- User can enable TAA8 in the userpref by setting their max
viewport AA to TAA8. FXAA will still be used when navigating
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_effect_taa_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_effect_taa_frag.glsl | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_effect_taa_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_effect_taa_frag.glsl new file mode 100644 index 00000000000..d962ffedf1f --- /dev/null +++ b/source/blender/draw/engines/workbench/shaders/workbench_effect_taa_frag.glsl @@ -0,0 +1,15 @@ +uniform sampler2D historyBuffer; +uniform sampler2D colorBuffer; + +out vec4 colorOutput; + +uniform float mixFactor; + +void main() +{ + ivec2 texel = ivec2(gl_FragCoord.xy); + + vec4 history_buffer = texelFetch(historyBuffer, texel, 0); + vec4 color_buffer = texelFetch(colorBuffer, texel, 0); + colorOutput = mix(history_buffer, color_buffer, mixFactor); +}
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