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authorJeroen Bakker <j.bakker@atmind.nl>2018-06-25 10:06:39 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-06-26 17:35:47 +0300
commitcf8a0597693de8fbf3dccf607d81e6e1f2c0d2aa (patch)
treeeea2c1b0fbe0313d196e41ace1cd42b9ade50469 /source/blender/draw/engines/workbench/shaders/workbench_effect_taa_frag.glsl
parentc07f2bc89196ea449a2875634eb85efa45733fb5 (diff)
Workbench: Tempural Anti Aliasing
- FXAA is now also done in the workbench_forward engine. - User can enable TAA8 in the userpref by setting their max viewport AA to TAA8. FXAA will still be used when navigating
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_effect_taa_frag.glsl')
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_effect_taa_frag.glsl15
1 files changed, 15 insertions, 0 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_effect_taa_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_effect_taa_frag.glsl
new file mode 100644
index 00000000000..d962ffedf1f
--- /dev/null
+++ b/source/blender/draw/engines/workbench/shaders/workbench_effect_taa_frag.glsl
@@ -0,0 +1,15 @@
+uniform sampler2D historyBuffer;
+uniform sampler2D colorBuffer;
+
+out vec4 colorOutput;
+
+uniform float mixFactor;
+
+void main()
+{
+ ivec2 texel = ivec2(gl_FragCoord.xy);
+
+ vec4 history_buffer = texelFetch(historyBuffer, texel, 0);
+ vec4 color_buffer = texelFetch(colorBuffer, texel, 0);
+ colorOutput = mix(history_buffer, color_buffer, mixFactor);
+} \ No newline at end of file