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authorClément Foucault <foucault.clem@gmail.com>2019-09-14 00:02:45 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-09-14 00:03:10 +0300
commitfd5c1972cd5c8a826c0d40effb0e2d367389666a (patch)
tree6a093944267ff888e9fb4323bac22d52468ab7ec /source/blender/draw/engines/workbench/shaders/workbench_forward_depth_frag.glsl
parentc80564ef9f557fadd235b87533b24d126e2138c9 (diff)
Revert "DRW: Refactor to support draw call batching"
This reverts commit ce34a6b0d727bbde6ae373afa8ec6c42bc8980ce.
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_forward_depth_frag.glsl')
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_forward_depth_frag.glsl8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_forward_depth_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_forward_depth_frag.glsl
index abd8c1f6579..505b4822ad6 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_forward_depth_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_forward_depth_frag.glsl
@@ -1,6 +1,5 @@
-
+uniform int object_id = 0;
layout(location = 0) out uint objectId;
-
uniform float ImageTransparencyCutoff = 0.1;
#ifdef V3D_SHADING_TEXTURE_COLOR
uniform sampler2D image;
@@ -11,10 +10,11 @@ in vec2 uv_interp;
void main()
{
#ifdef V3D_SHADING_TEXTURE_COLOR
- if (texture(image, uv_interp).a < ImageTransparencyCutoff) {
+ vec4 diffuse_color = texture(image, uv_interp);
+ if (diffuse_color.a < ImageTransparencyCutoff) {
discard;
}
#endif
- objectId = uint(resource_id + 1) & 0xFFu;
+ objectId = uint(object_id);
}