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author | Clément Foucault <foucault.clem@gmail.com> | 2019-09-14 00:02:45 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-09-14 00:03:10 +0300 |
commit | fd5c1972cd5c8a826c0d40effb0e2d367389666a (patch) | |
tree | 6a093944267ff888e9fb4323bac22d52468ab7ec /source/blender/draw/engines/workbench/shaders/workbench_forward_depth_frag.glsl | |
parent | c80564ef9f557fadd235b87533b24d126e2138c9 (diff) |
Revert "DRW: Refactor to support draw call batching"
This reverts commit ce34a6b0d727bbde6ae373afa8ec6c42bc8980ce.
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_forward_depth_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_forward_depth_frag.glsl | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_forward_depth_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_forward_depth_frag.glsl index abd8c1f6579..505b4822ad6 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_forward_depth_frag.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_forward_depth_frag.glsl @@ -1,6 +1,5 @@ - +uniform int object_id = 0; layout(location = 0) out uint objectId; - uniform float ImageTransparencyCutoff = 0.1; #ifdef V3D_SHADING_TEXTURE_COLOR uniform sampler2D image; @@ -11,10 +10,11 @@ in vec2 uv_interp; void main() { #ifdef V3D_SHADING_TEXTURE_COLOR - if (texture(image, uv_interp).a < ImageTransparencyCutoff) { + vec4 diffuse_color = texture(image, uv_interp); + if (diffuse_color.a < ImageTransparencyCutoff) { discard; } #endif - objectId = uint(resource_id + 1) & 0xFFu; + objectId = uint(object_id); } |