diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:17:24 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:21:24 +0300 |
commit | e12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch) | |
tree | 8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/draw/engines/workbench/shaders/workbench_forward_depth_frag.glsl | |
parent | b3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff) |
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_forward_depth_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_forward_depth_frag.glsl | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_forward_depth_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_forward_depth_frag.glsl index 9380044f2b9..505b4822ad6 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_forward_depth_frag.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_forward_depth_frag.glsl @@ -1,5 +1,5 @@ uniform int object_id = 0; -layout(location=0) out uint objectId; +layout(location = 0) out uint objectId; uniform float ImageTransparencyCutoff = 0.1; #ifdef V3D_SHADING_TEXTURE_COLOR uniform sampler2D image; @@ -10,11 +10,11 @@ in vec2 uv_interp; void main() { #ifdef V3D_SHADING_TEXTURE_COLOR - vec4 diffuse_color = texture(image, uv_interp); - if (diffuse_color.a < ImageTransparencyCutoff) { - discard; - } + vec4 diffuse_color = texture(image, uv_interp); + if (diffuse_color.a < ImageTransparencyCutoff) { + discard; + } #endif - objectId = uint(object_id); + objectId = uint(object_id); } |