Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2019-05-08 23:08:20 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-05-08 23:08:20 +0300
commit733811330c9bb0df6b6101dc45b0b58be6febfb8 (patch)
treeda7f437201cf278da59ee5f101b186f1a67f1fe9 /source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl
parenta8a11d35372a90c2d26089db2a2c778d31502427 (diff)
Workbench: Use common_view_lib and remove NormalMatrix usage
This is in order to lower the number of matrices to compute.
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl')
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl
index 5eff0b41e20..32243787401 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl
@@ -4,8 +4,6 @@ uniform sampler2D image;
uniform bool imageSrgb;
uniform bool imageNearest;
-uniform mat4 ProjectionMatrix;
-uniform mat4 ViewMatrixInverse;
uniform float alpha = 0.5;
uniform vec2 invertedViewportSize;
uniform vec4 viewvecs[3];