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authorJeroen Bakker <j.bakker@atmind.nl>2018-05-22 17:59:12 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-05-22 17:59:43 +0300
commit1b164cf81e10523491ad525bc86f7ff3bbdcf4b0 (patch)
treeecab4b18a6e242361d6b505cc0026086ec0f05c7 /source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl
parent8644eef5c309ee2b28f6e6935e98e88bb6732633 (diff)
Workbench: SeeThrough
added a fresnel effect TODO: solve memory leak
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl')
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl9
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl
index 7eb5336e303..78981522c18 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl
@@ -48,7 +48,16 @@ void main()
#endif /* V3D_LIGHTING_STUDIO */
float alpha = world_data.see_through_transparency;
+#ifdef NORMAL_VIEWPORT_PASS_ENABLED
+ vec3 normal = normalize(normal_viewport);
+ float kr;
+ fresnel(vec3(0.0, 0.0, -1.0), normal, 1.22, kr);
+ alpha = mix(alpha, alpha+alpha, kr);
+#endif
+
vec4 premultiplied = vec4(shaded_color.rgb * alpha, alpha);
+
transparentAccum = calculate_transparent_accum(premultiplied);
+
}