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author | Clément Foucault <foucault.clem@gmail.com> | 2018-12-14 21:16:35 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-12-17 19:05:57 +0300 |
commit | 29877fb1a443e1daebf1466fa3a048ef5cefd807 (patch) | |
tree | 5ac180d6963df592bfeebd638b0a7386c2bc5a97 /source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl | |
parent | 0d511e05d38e47a610c304a7625f5f0da9c9a9d2 (diff) |
Workbench: Fix srgb texture not being color managed in texture color mode
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl index d42b6bde791..aed86937e0d 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl @@ -1,8 +1,8 @@ -#ifdef V3D_SHADING_TEXTURE_COLOR -uniform sampler2D image; + uniform float ImageTransparencyCutoff = 0.1; +uniform sampler2D image; +uniform bool imageSrgb; -#endif uniform mat4 ProjectionMatrix; uniform mat4 ViewMatrixInverse; uniform float alpha = 0.5; @@ -39,6 +39,9 @@ void main() if (diffuse_color.a < ImageTransparencyCutoff) { discard; } + if (imageSrgb) { + diffuse_color = srgb_to_linearrgb(diffuse_color); + } #else diffuse_color = vec4(materialDiffuseColor, 1.0); #endif /* V3D_SHADING_TEXTURE_COLOR */ |