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author | Clément Foucault <foucault.clem@gmail.com> | 2019-05-08 23:08:20 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-05-08 23:08:20 +0300 |
commit | 733811330c9bb0df6b6101dc45b0b58be6febfb8 (patch) | |
tree | da7f437201cf278da59ee5f101b186f1a67f1fe9 /source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl | |
parent | a8a11d35372a90c2d26089db2a2c778d31502427 (diff) |
Workbench: Use common_view_lib and remove NormalMatrix usage
This is in order to lower the number of matrices to compute.
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl index 5eff0b41e20..32243787401 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl @@ -4,8 +4,6 @@ uniform sampler2D image; uniform bool imageSrgb; uniform bool imageNearest; -uniform mat4 ProjectionMatrix; -uniform mat4 ViewMatrixInverse; uniform float alpha = 0.5; uniform vec2 invertedViewportSize; uniform vec4 viewvecs[3]; |