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authorJeroen Bakker <j.bakker@atmind.nl>2018-05-24 10:06:29 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-05-24 10:28:29 +0300
commit7762522ecda77790f0bfa80a11655af578c66d47 (patch)
treed6cd260f22f2ac7bbd3484a0e75a7b3783a10167 /source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl
parente561eef3ff0b40c0abeb785d779f0c6ef73d5aa8 (diff)
Workbench: define to enable/disable revealage buffer.
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl')
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl
index 66445048996..309ae063284 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl
@@ -42,7 +42,7 @@ void main()
vec3 shaded_color = diffuse_color.rgb;
#endif /* V3D_LIGHTING_STUDIO */
- float alpha = 1.0;
+ float alpha = 0.5 ;
vec4 premultiplied = vec4(shaded_color.rgb * alpha, alpha);
transparentAccum = calculate_transparent_accum(premultiplied);
}