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authorClément Foucault <foucault.clem@gmail.com>2018-06-09 22:10:35 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-06-09 22:11:03 +0300
commitdd67d703a749649fb13e4a5b5c993a1f2785d06b (patch)
tree175d8f424eedcf96bdd2941b54b53c269386ab95 /source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl
parent147eef974114a032d9122f6d3ae3305868619877 (diff)
Workbench: Fix material compilation.
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl')
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl
index e954aa5e9f5..295aca246e7 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl
@@ -51,7 +51,7 @@ void main()
#endif
#ifdef V3D_SHADING_SPECULAR_HIGHLIGHT
- vec3 specular_color = get_world_specular_lights(world_data, vec4(material_data.specular_color.rgb, material_data.roughness), nor, I_vs;
+ vec3 specular_color = get_world_specular_lights(world_data, vec4(material_data.specular_color.rgb, material_data.roughness), nor, I_vs);
#else
vec3 specular_color = vec3(0.0);
#endif