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authorJeroen Bakker <j.bakker@atmind.nl>2018-05-23 17:35:34 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-05-24 10:28:29 +0300
commite561eef3ff0b40c0abeb785d779f0c6ef73d5aa8 (patch)
treef3072a3a3e00e5862048f43f0413d8f64900ccd6 /source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl
parenta709e8d6bb4aa56468fefac43f21f4b9a1b3a057 (diff)
Workbench: Revealage buffer
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl')
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl9
1 files changed, 2 insertions, 7 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl
index 6428ed44f6b..66445048996 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl
@@ -17,12 +17,7 @@ layout(std140) uniform world_block {
layout(location=0) out vec4 transparentAccum;
-vec4 calculate_transparent_accum(vec4 premultiplied) {
- float a = min(1.0, premultiplied.a) * 8.0 + 0.01;
- float b = -gl_FragCoord.z * 0.95 + 1.0;
- float w = clamp(a * a * a * 1e8 * b * b * b, 1e-2, 3e2);
- return vec4(premultiplied.rgb, premultiplied.a);
-}
+
void main()
{
vec4 diffuse_color;
@@ -47,7 +42,7 @@ void main()
vec3 shaded_color = diffuse_color.rgb;
#endif /* V3D_LIGHTING_STUDIO */
- float alpha = 0.1;
+ float alpha = 1.0;
vec4 premultiplied = vec4(shaded_color.rgb * alpha, alpha);
transparentAccum = calculate_transparent_accum(premultiplied);
}