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author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-05-23 17:35:34 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2018-05-24 10:28:29 +0300 |
commit | e561eef3ff0b40c0abeb785d779f0c6ef73d5aa8 (patch) | |
tree | f3072a3a3e00e5862048f43f0413d8f64900ccd6 /source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl | |
parent | a709e8d6bb4aa56468fefac43f21f4b9a1b3a057 (diff) |
Workbench: Revealage buffer
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl | 9 |
1 files changed, 2 insertions, 7 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl index 6428ed44f6b..66445048996 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl @@ -17,12 +17,7 @@ layout(std140) uniform world_block { layout(location=0) out vec4 transparentAccum; -vec4 calculate_transparent_accum(vec4 premultiplied) { - float a = min(1.0, premultiplied.a) * 8.0 + 0.01; - float b = -gl_FragCoord.z * 0.95 + 1.0; - float w = clamp(a * a * a * 1e8 * b * b * b, 1e-2, 3e2); - return vec4(premultiplied.rgb, premultiplied.a); -} + void main() { vec4 diffuse_color; @@ -47,7 +42,7 @@ void main() vec3 shaded_color = diffuse_color.rgb; #endif /* V3D_LIGHTING_STUDIO */ - float alpha = 0.1; + float alpha = 1.0; vec4 premultiplied = vec4(shaded_color.rgb * alpha, alpha); transparentAccum = calculate_transparent_accum(premultiplied); } |