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author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-05-30 21:34:29 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2018-05-30 21:34:29 +0300 |
commit | f5f25b843ee0edd559187abcfaf4fefbf1901d86 (patch) | |
tree | 4403ffa0d00b47c1e106f1c7c1813c71cd441586 /source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl | |
parent | eb0fcd4574aaac732045058dce71a17f6900384c (diff) |
Removed Object color from workbench. Added Highlights to FLAT shading.
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl index 6585bac9289..d0e3305cc70 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl @@ -41,7 +41,15 @@ void main() vec3 shaded_color = diffuse_light * diffuse_color.rgb + specular_color; #else /* V3D_LIGHTING_STUDIO */ + #ifdef V3D_SHADING_SPECULAR_HIGHLIGHT + vec3 specular_color = get_world_specular_light(world_data, normal_viewport, vec3(0.0, 0.0, 1.0)); + vec3 shaded_color = diffuse_color.rgb + specular_color; + + #else /* V3D_SHADING_SPECULAR_HIGHLIGHT */ vec3 shaded_color = diffuse_color.rgb; + + #endif /* V3D_SHADING_SPECULAR_HIGHLIGHT */ + #endif /* V3D_LIGHTING_STUDIO */ float alpha = 0.5 ; |