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authorRichard Antalik <richardantalik@gmail.com>2020-05-22 14:31:49 +0300
committerRichard Antalik <richardantalik@gmail.com>2020-05-22 14:31:49 +0300
commit4066c921fbe5777271bebe1055bfd525f4c6dcfa (patch)
tree0fb1569f8f77697dd32a2da84c37441ac875edca /source/blender/draw/engines/workbench/shaders/workbench_image_lib.glsl
parentc4edc6f3f7d08eeedb823e3b260bcf883e215286 (diff)
Fix (unreported): prefetching wastes resources when end frame is reached
This bug is not really visible for user. When end frame is reached by prefetching thread, it doesn't stop and keeps on getting images from cache. Add chech for this situation and simplify logic involved in suspending, so it's easier to read. Reviewed By: brecht Differential Revision: https://developer.blender.org/D7757
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_image_lib.glsl')
0 files changed, 0 insertions, 0 deletions