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author | Clément Foucault <foucault.clem@gmail.com> | 2022-01-26 14:46:37 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-01-26 14:46:37 +0300 |
commit | 5b299e5999e2b59e30edd4e770f64aa700e482d6 (patch) | |
tree | 17052358b339e20c44ca942e62b735ef63b23f88 /source/blender/draw/engines/workbench/shaders/workbench_merge_infront_frag.glsl | |
parent | 9bce134e56c28045aee37080f5c5b6622a07927b (diff) |
D13910: Workbench: Port shaders to use GPUShaderCreateInfo
Also adds a few things to GPUShader for easily create shaders.
Heavy usage of macros to compose the createInfo and avoid
duplications and copy paste bugs.
This makes the link between the shader request functions
(in workbench_shader.cc) and the actual createInfo a bit
obscure since the names are composed and not searchable.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D13910
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_merge_infront_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_merge_infront_frag.glsl | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_merge_infront_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_merge_infront_frag.glsl index 856654549ca..ae564435258 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_merge_infront_frag.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_merge_infront_frag.glsl @@ -1,10 +1,4 @@ -uniform sampler2D depthBuffer; - -in vec4 uvcoordsvar; - -out vec4 fragColor; - void main() { float depth = texture(depthBuffer, uvcoordsvar.st).r; |