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authorClément Foucault <foucault.clem@gmail.com>2018-12-14 21:16:35 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-12-17 19:05:57 +0300
commit29877fb1a443e1daebf1466fa3a048ef5cefd807 (patch)
tree5ac180d6963df592bfeebd638b0a7386c2bc5a97 /source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl
parent0d511e05d38e47a610c304a7625f5f0da9c9a9d2 (diff)
Workbench: Fix srgb texture not being color managed in texture color mode
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl')
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl
index 722add22a89..2ce816c6484 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl
@@ -6,6 +6,7 @@ uniform float materialRoughness;
uniform sampler2D image;
uniform float ImageTransparencyCutoff = 0.1;
+uniform bool imageSrgb;
#ifdef NORMAL_VIEWPORT_PASS_ENABLED
in vec3 normal_viewport;
@@ -40,6 +41,9 @@ void main()
if (color.a < ImageTransparencyCutoff) {
discard;
}
+ if (imageSrgb) {
+ color = srgb_to_linearrgb(color);
+ }
# else
color.rgb = materialDiffuseColor;
# endif