diff options
author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-05-15 16:19:57 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2018-05-15 16:40:12 +0300 |
commit | 197af58baab1c1be7e6f371a829b31f5c1098a73 (patch) | |
tree | 34a454ee49cfa782178ff06095154599b3732002 /source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl | |
parent | 4d5b7696cbf8b4452dbc04200cb7cd188373f19a (diff) |
Workbench: Cleaner Shadow edges own shadow
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl index 54c5bce4271..2cc0ff3723d 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl @@ -4,22 +4,22 @@ uniform vec3 object_color = vec3(1.0, 0.0, 1.0); uniform sampler2D image; #endif -#ifdef V3D_LIGHTING_STUDIO +#ifdef NORMAL_VIEWPORT_PASS_ENABLED in vec3 normal_viewport; -#endif /* V3D_LIGHTING_STUDIO */ +#endif /* NORMAL_VIEWPORT_PASS_ENABLED */ #ifdef OB_TEXTURE in vec2 uv_interp; #endif /* OB_TEXTURE */ layout(location=0) out uint objectId; layout(location=1) out vec4 diffuseColor; -#ifdef V3D_LIGHTING_STUDIO -#ifdef WORKBENCH_ENCODE_NORMALS +#ifdef NORMAL_VIEWPORT_PASS_ENABLED + #ifdef WORKBENCH_ENCODE_NORMALS layout(location=2) out vec2 normalViewport; -#else /* WORKBENCH_ENCODE_NORMALS */ + #else /* WORKBENCH_ENCODE_NORMALS */ layout(location=2) out vec3 normalViewport; -#endif /* WORKBENCH_ENCODE_NORMALS */ -#endif /* V3D_LIGHTING_STUDIO */ + #endif /* WORKBENCH_ENCODE_NORMALS */ +#endif /* NORMAL_VIEWPORT_PASS_ENABLED */ void main() { @@ -31,18 +31,18 @@ void main() diffuseColor = texture(image, uv_interp); #endif /* OB_TEXTURE */ -#ifdef V3D_LIGHTING_STUDIO -#ifdef WORKBENCH_ENCODE_NORMALS +#ifdef NORMAL_VIEWPORT_PASS_ENABLED + #ifdef WORKBENCH_ENCODE_NORMALS if (!gl_FrontFacing) { - normalViewport = normal_encode(-normal_viewport); + normalViewport = normal_encode(normalize(-normal_viewport)); diffuseColor.a = 1.0; } else { - normalViewport = normal_encode(normal_viewport); + normalViewport = normal_encode(normalize(normal_viewport)); diffuseColor.a = 0.0; } -#else /* WORKBENCH_ENCODE_NORMALS */ + #else /* WORKBENCH_ENCODE_NORMALS */ normalViewport = normal_viewport; -#endif /* WORKBENCH_ENCODE_NORMALS */ -#endif /* V3D_LIGHTING_STUDIO */ + #endif /* WORKBENCH_ENCODE_NORMALS */ +#endif /* NORMAL_VIEWPORT_PASS_ENABLED */ } |