diff options
author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-04-26 15:12:39 +0300 |
---|---|---|
committer | Jeroen Bakker <j.bakker@atmind.nl> | 2018-04-26 15:12:39 +0300 |
commit | df3ea82b84da7a9b003fd0f9afa26081216e64e9 (patch) | |
tree | 567e56a203fe9478277591b660e4a2c61004a171 /source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl | |
parent | 6a0264896b38794ec8242040cf5104c4e06d844e (diff) |
Workbench: GLSL layout locations
Added layout locations
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl index 09258654072..7ed5ecca45f 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl @@ -5,13 +5,13 @@ uniform vec3 object_color = vec3(1.0, 0.0, 1.0); in vec3 normal_viewport; #endif /* V3D_LIGHTING_STUDIO */ -out uint objectId; -out vec4 diffuseColor; +layout(location=0) out uint objectId; +layout(location=1) out vec4 diffuseColor; #ifdef V3D_LIGHTING_STUDIO #ifdef WORKBENCH_ENCODE_NORMALS -out vec2 normalViewport; +layout(location=2) out vec2 normalViewport; #else /* WORKBENCH_ENCODE_NORMALS */ -out vec3 normalViewport; +layout(location=2) out vec3 normalViewport; #endif /* WORKBENCH_ENCODE_NORMALS */ #endif /* V3D_LIGHTING_STUDIO */ |