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authorJeroen Bakker <j.bakker@atmind.nl>2018-06-06 15:47:54 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-06-06 15:51:18 +0300
commitf1fd5ed74fb0afd602f53860d0b2db46189c218a (patch)
tree47af0711292c8dcf5e157473b21949c706540b75 /source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl
parent4a52531a11fa27da36f9dbe849ecf0573f35a47b (diff)
T55333 Workbench: Cavity Shader
A cavity shader based on SSAO. Works on all workbench deferred passes. Per 3d viewport the cavity shader options can be set as different shading needed different options. Some global options are in the Viewport Display of the scene like num samples and distance. Experimental: Naming of Ridges and Valleys
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl')
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl
index 5931a11f184..d33ef9a0abb 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl
@@ -9,9 +9,9 @@ uniform sampler2D image;
#endif
#ifdef NORMAL_VIEWPORT_PASS_ENABLED
-in vec3 position_viewport;
in vec3 normal_viewport;
#endif /* NORMAL_VIEWPORT_PASS_ENABLED */
+
#ifdef OB_TEXTURE
in vec2 uv_interp;
#endif /* OB_TEXTURE */