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author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-06-06 15:47:54 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2018-06-06 15:51:18 +0300 |
commit | f1fd5ed74fb0afd602f53860d0b2db46189c218a (patch) | |
tree | 47af0711292c8dcf5e157473b21949c706540b75 /source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl | |
parent | 4a52531a11fa27da36f9dbe849ecf0573f35a47b (diff) |
T55333 Workbench: Cavity Shader
A cavity shader based on SSAO. Works on all workbench deferred passes.
Per 3d viewport the cavity shader options can be set as different
shading needed different options. Some global options are in the
Viewport Display of the scene like num samples and distance.
Experimental: Naming of Ridges and Valleys
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl index 5931a11f184..d33ef9a0abb 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl @@ -9,9 +9,9 @@ uniform sampler2D image; #endif #ifdef NORMAL_VIEWPORT_PASS_ENABLED -in vec3 position_viewport; in vec3 normal_viewport; #endif /* NORMAL_VIEWPORT_PASS_ENABLED */ + #ifdef OB_TEXTURE in vec2 uv_interp; #endif /* OB_TEXTURE */ |