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authorClément Foucault <foucault.clem@gmail.com>2018-11-29 00:16:56 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-11-29 23:52:36 +0300
commit8f4ab480bfe81f40b59b20780cb452736fe3af1d (patch)
treec88bcf3a727c4a63abac40847d4891878102344b /source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl
parent18c9101acc58428fd02d6877c8b1c1711780826e (diff)
Workbench: Rename orientation to type and Camera studio light to Studio
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl')
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl
index 62c7e4515cd..5b4a7815dc2 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl
@@ -49,7 +49,7 @@ void main()
}
#else
diffuseColor = vec4(materialDiffuseColor.rgb, 0.0);
-# ifdef STUDIOLIGHT_ORIENTATION_VIEWNORMAL
+# ifdef STUDIOLIGHT_TYPE_MATCAP
specularColor = vec4(materialDiffuseColor.rgb, 0.0);
# endif