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author | Clément Foucault <foucault.clem@gmail.com> | 2018-11-29 00:16:56 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-11-29 23:52:36 +0300 |
commit | 8f4ab480bfe81f40b59b20780cb452736fe3af1d (patch) | |
tree | c88bcf3a727c4a63abac40847d4891878102344b /source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl | |
parent | 18c9101acc58428fd02d6877c8b1c1711780826e (diff) |
Workbench: Rename orientation to type and Camera studio light to Studio
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl index 62c7e4515cd..5b4a7815dc2 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl @@ -49,7 +49,7 @@ void main() } #else diffuseColor = vec4(materialDiffuseColor.rgb, 0.0); -# ifdef STUDIOLIGHT_ORIENTATION_VIEWNORMAL +# ifdef STUDIOLIGHT_TYPE_MATCAP specularColor = vec4(materialDiffuseColor.rgb, 0.0); # endif |