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authorJeroen Bakker <j.bakker@atmind.nl>2018-04-26 09:06:22 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-04-26 09:06:22 +0300
commit27d837a6ac7104bf8ddd65839fcc2369ec9ba834 (patch)
tree740e477f7ab57cb1d17d23fd2c3f9031660960ab /source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl
parente4ee23f780993b83c3049c14c060fbd1d1c307e0 (diff)
Workbench: Shader compilation
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl')
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl8
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl b/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl
index 2da5deabfc2..8f62ddb161d 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl
@@ -1,13 +1,21 @@
uniform mat4 ModelViewProjectionMatrix;
+#ifdef V3D_LIGHTING_STUDIO
uniform mat3 NormalMatrix;
+#endif /* V3D_LIGHTING_STUDIO */
in vec3 pos;
+#ifdef V3D_LIGHTING_STUDIO
in vec3 nor;
+#endif /* V3D_LIGHTING_STUDIO */
+#ifdef V3D_LIGHTING_STUDIO
out vec3 normal_viewport;
+#endif /* V3D_LIGHTING_STUDIO */
void main()
{
+#ifdef V3D_LIGHTING_STUDIO
normal_viewport = normalize(NormalMatrix * nor);
+#endif /* V3D_LIGHTING_STUDIO */
gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
}