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author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-04-25 11:59:48 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2018-04-25 12:09:49 +0300 |
commit | 35220ccde0cf77ee11f01ebd2c3d7b3f60d72903 (patch) | |
tree | af5ace5652995b3b355286639a5b67e784859f33 /source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl | |
parent | fc8d9030000aa77dc26b8ff4c442672894e28ffc (diff) |
Silhouette Overlap Overlay
Added Object Overlap Overlay
- Added R32UI support to GPU_framebuffer
- Added R32U support to draw manager
- The overlay mode has a object data pass that will render 'needed' data to specific buffers so we can mix them together via a deferred rendering. In future will also add UV's and other data
- Overlap is implemented as an overlay so it could be used on top of the Scene lighted Solid mode (that will be rendered by Eevee.
Reviewers: fclem, brecht
Reviewed By: fclem
Subscribers: sergey
Tags: #code_quest
Maniphest Tasks: T54726
Differential Revision: https://developer.blender.org/D3174
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl b/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl new file mode 100644 index 00000000000..2da5deabfc2 --- /dev/null +++ b/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl @@ -0,0 +1,13 @@ +uniform mat4 ModelViewProjectionMatrix; +uniform mat3 NormalMatrix; + +in vec3 pos; +in vec3 nor; + +out vec3 normal_viewport; + +void main() +{ + normal_viewport = normalize(NormalMatrix * nor); + gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0); +} |