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author | Clément Foucault <foucault.clem@gmail.com> | 2020-03-11 19:07:43 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-03-11 19:12:16 +0300 |
commit | c476c36e400883d929a7149def8dcb6ad6157a86 (patch) | |
tree | c19c43ad1ed82f333c08bee7d2096024fed812dd /source/blender/draw/engines/workbench/shaders/workbench_shader_interface_lib.glsl | |
parent | f01bc597a8e6bf5df19f1af0c422918c96b25e41 (diff) |
Workbench Simplification Refactor
This patch is (almost) a complete rewrite of workbench engine.
The features remain unchanged but the code quality is greatly improved.
Hair shading is brighter but also more correct.
This also introduce the concept of `DRWShaderLibrary` to make a simple
include system inside the GLSL files.
Differential Revision: https://developer.blender.org/D7060
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_shader_interface_lib.glsl')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_shader_interface_lib.glsl | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_shader_interface_lib.glsl b/source/blender/draw/engines/workbench/shaders/workbench_shader_interface_lib.glsl new file mode 100644 index 00000000000..8e2f7ba4735 --- /dev/null +++ b/source/blender/draw/engines/workbench/shaders/workbench_shader_interface_lib.glsl @@ -0,0 +1,21 @@ + +#ifdef GPU_VERTEX_SHADER +# define IN_OUT out +#else +# define IN_OUT in +#endif + +IN_OUT ShaderStageInterface +{ + vec3 normal_interp; + vec3 color_interp; + float alpha_interp; + vec2 uv_interp; +#ifdef TRANSPARENT_MATERIAL + flat float roughness; + flat float metallic; +#else + flat float packed_rough_metal; +#endif + flat int object_id; +}; |