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author | Clément Foucault <foucault.clem@gmail.com> | 2018-05-21 20:08:02 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-05-27 00:21:33 +0300 |
commit | 975eac0b0794e6455a3fb642d4e1e0782cdd292e (patch) | |
tree | c740357cbe9498231b266cfe411be636804916db /source/blender/draw/engines/workbench/shaders/workbench_shadow_caps_geom.glsl | |
parent | 0c9974c8cd96c1c089cb3f00fb782df7b8294d6c (diff) |
Workbench: Shadow: Add shader variant for manifold case.
Totally Manifold objects only require a single increment/decrement of the
stencil value. This result in less geometry generated and less overdraw.
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_shadow_caps_geom.glsl')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_shadow_caps_geom.glsl | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_shadow_caps_geom.glsl b/source/blender/draw/engines/workbench/shaders/workbench_shadow_caps_geom.glsl index 5d286bd1090..32b31718cf8 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_shadow_caps_geom.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_shadow_caps_geom.glsl @@ -4,8 +4,6 @@ #define USE_INVOC_EXT #endif -#define DOUBLE_MANIFOLD - #ifdef DOUBLE_MANIFOLD # ifdef USE_INVOC_EXT # define invoc_ct 4 |