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author | Clément Foucault <foucault.clem@gmail.com> | 2019-05-14 01:48:17 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-05-14 11:57:04 +0300 |
commit | 20421ef9528c562a39b92e18d3e1f858df228953 (patch) | |
tree | 78111ea4d0873b7765ee65b22172379f231dbf6f /source/blender/draw/engines/workbench/shaders/workbench_shadow_vert.glsl | |
parent | 016fc7f0c238fae9904dd6f0e48bec3a06b691e6 (diff) |
Cleanup: DRW: Move ModelMatrix declaration to common_view_lib
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_shadow_vert.glsl')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_shadow_vert.glsl | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_shadow_vert.glsl b/source/blender/draw/engines/workbench/shaders/workbench_shadow_vert.glsl index 85145a2dcdc..e07f87525e2 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_shadow_vert.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_shadow_vert.glsl @@ -1,7 +1,5 @@ #define INFINITE 1000.0 -uniform mat4 ModelMatrix; - uniform vec3 lightDirection = vec3(0.57, 0.57, -0.57); uniform float lightDistance = 1e4; |