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authorHans Goudey <h.goudey@me.com>2020-08-12 04:59:16 +0300
committerHans Goudey <h.goudey@me.com>2020-08-12 04:59:16 +0300
commitef11238c743e6985fe325280fb13e05d6ec27378 (patch)
tree1dd2605a676bee52296535825b99f000a9c255eb /source/blender/draw/engines/workbench/shaders/workbench_transparent_accum_frag.glsl
parent1f768bbe4145daed111636ca09dd53b25b8d29b5 (diff)
parentec5f39208785c1bbe723054ffe69e1ac2ab470dd (diff)
Merge branch 'master' into property-search-uiproperty-search-ui
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_transparent_accum_frag.glsl')
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_transparent_accum_frag.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_transparent_accum_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_transparent_accum_frag.glsl
index ba8eeff1001..fd4d00d96dd 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_transparent_accum_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_transparent_accum_frag.glsl
@@ -57,7 +57,7 @@ void main()
{
/* Normal and Incident vector are in viewspace. Lighting is evaluated in viewspace. */
vec2 uv_viewport = gl_FragCoord.xy * world_data.viewport_size_inv;
- vec3 I = view_vector_from_screen_uv(uv_viewport, ViewVecs, ProjectionMatrix);
+ vec3 I = get_view_vector_from_screen_uv(uv_viewport);
vec3 N = normalize(normal_interp);
vec3 color = color_interp;